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  #16  
Old 02-14-2002, 05:58 PM
lacidar
Fire Beetle
 
Join Date: Feb 2002
Posts: 8
Default

Had a technical question to ask regarding this: what actually changes in the client that prevents connection to a current EQEmu server? Is it as simple as the client sending its version number, and it not agreeing with what the server expects, or are there actual changes in the communication protocol that mess things up?
  #17  
Old 02-15-2002, 12:48 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

_OZZY_

The reason they havent released it yet is that a certain amount of testing is necessary to ensure they quell all the issues they are trying to fix. If they dont do that, they release something thats not had any QA (Quality Assurance) time, and theres a problem with it, then the boards are flooded with 'Im disconnecting after 2 minutes!!' and other such communications related to releasing a product before it's ready (just read into the historys of Daggerfall and Pool of Radinace 2)

Be patient, it will come when they think it's ready, I dont think ANYONE can complain at the pace these guys set for releasing new versions/patches. They are EXTREMELY fast.

Also, Im pretty darn sure GetFrags is Windows, since the Linux version has just started compiling correctly recently with alot of help from MisAnthrope , Quag, and Sin. (There were mutex problems for a few releases)
  #18  
Old 02-15-2002, 12:57 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

*nod* QA is top priority over release dates (although i am quite confedent a fix for 0.2.3 will be out soon)..
__________________
Shawn319
Semi-Retired EQ Addict

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--------------------------
  #19  
Old 02-15-2002, 05:44 AM
_OZZY_
Hill Giant
 
Join Date: Jan 2002
Location: Shreveport, Louisiana, USA
Posts: 129
Default

*nod* I understand. Sorry, I was just frustrated at myself for making such a stupid mistake. I agree. I don't want to be running something that has not been fully tested.
 


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