Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #16  
Old 11-11-2013, 06:37 PM
Sendoste
Fire Beetle
 
Join Date: Oct 2013
Posts: 3
Default

A note from the DEV.

Not going to be able to host Chaotic Nightmare anymore. The massive zone pulls people do lag my CPU way down and when a second or third zone have the same thing happen my comp ends up crashing because it cant handle the calculations for several hundreds of mobs pulled across different zones.
Reply With Quote
  #17  
Old 11-11-2013, 06:44 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

Admin PM me please.
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
Reply With Quote
  #18  
Old 11-11-2013, 09:45 PM
dizzyd
Fire Beetle
 
Join Date: Apr 2008
Posts: 1
Default fun server....

this server was great...they had a great idear going, and it was a challenge. its too bad its here then gone that quick.
Reply With Quote
  #19  
Old 11-12-2013, 08:55 PM
boweq
Hill Giant
 
Join Date: Oct 2011
Posts: 130
Default

Gutting,

i was getting hooked on this server,
Reply With Quote
  #20  
Old 11-13-2013, 02:59 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

Putting up a clone of this server, without the inflated stats and a few changes.

Features...
-Base character class is Ranger so DW works out of the box with no skillcap file while still having the ability to have mana.
-All base stats for all races are 100. Race stat penalty removed.
-The server will be original<->PoP in terms of content and NPC layout. No progression, just simply there.
-Custom Content will be designed around classic <-> Planes of Power at first.
-EXP is very slow (0.1 less than PEQ) but that's because I'd rather see people enjoy the gameplay.
-Rested state triggers after 12 seconds of no combat. 6% per tick is added as rested
-Base HP/Mana/Endur regen is 25% higher than normal.
-Skills increase at double the rate they normally increase.
-Runspeed doubled for both players and NPCs.

On todo list...
-Make stats have a more direct impact. INT should directly increase spell damage to counter the fact that everyone relies on WIS for maximum mana.
-CHA should directly affect pet damage, health, and AC of pets as a flat modifier to give incentives for stacking CHA other than enchanter/bard spells.


Other than that...
It's on the list as "The Chaotic Edge" at the very top of the white servers.
Spellfile: http://tinyurl.com/eqexperiment
Reply With Quote
  #21  
Old 11-13-2013, 11:20 AM
boweq
Hill Giant
 
Join Date: Oct 2011
Posts: 130
Default

Server up secrets?

cant find it anywhere lol
Reply With Quote
  #22  
Old 11-13-2013, 12:13 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

I doubt it, posted 9 hours ago.
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
Reply With Quote
  #23  
Old 11-13-2013, 02:54 PM
Ozium
Sarnak
 
Join Date: Aug 2009
Location: n/a
Posts: 67
Default

thanks Secrets looking forward to it
Reply With Quote
  #24  
Old 11-14-2013, 08:12 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

Gotta get it set up on some sort of hosting, will be a few.
Reply With Quote
  #25  
Old 11-14-2013, 09:23 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

And it's back up on dedicated hosting this time
Reply With Quote
  #26  
Old 11-14-2013, 09:34 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

A suggestion would be to make general AA's.

Ranger aa's suck, except headshot, i like headshot
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
Reply With Quote
  #27  
Old 11-14-2013, 09:44 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

Quote:
Originally Posted by Maze_EQ View Post
A suggestion would be to make general AA's.

Ranger aa's suck, except headshot, i like headshot
Changelog:
-Fixed 'invalid proc' message
-Set 2 character per IP limit
-Upped the EXP a bit
-Made all languages < 100 able to be read
-Made all AAs usable by all classes.
Reply With Quote
  #28  
Old 11-14-2013, 12:09 PM
Ozium
Sarnak
 
Join Date: Aug 2009
Location: n/a
Posts: 67
Default

frog & kitty locked?
Reply With Quote
  #29  
Old 11-14-2013, 12:55 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

Quote:
Originally Posted by Ozium View Post
frog & kitty locked?
I'll get them unlocked soon(ish)
Reply With Quote
  #30  
Old 11-14-2013, 04:02 PM
Ozium
Sarnak
 
Join Date: Aug 2009
Location: n/a
Posts: 67
Default

bug report:

north qey seems to be missing skeli mobs.

qey hills missing tons of mobs.

blackburrow is getting assist agro from below on entrance level, and few of the mobs there seem to be changed from normal peq.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:09 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3