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  #16  
Old 01-08-2003, 09:53 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Tradeskills and faction both work with 4.1 heh...it's stuff you enter on your own into the database.
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  #17  
Old 01-08-2003, 10:40 AM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
Join Date: Jan 2002
Posts: 708
Default

Quote:
how about a working minilogin that supports multiple accounts, creatable through a webpage & php
Minilogin works and it does support 200 or so users. Look at MiniLoginAccounts.ini

Quote:
Trade skillz
They work.

Quote:
Disciplines
Packet cap some for us and they will work.
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  #18  
Old 01-08-2003, 11:47 AM
just_add_water
Hill Giant
 
Join Date: Mar 2002
Location: //say $network
Posts: 138
Default

This just in! pyrobooze is a IDIOT! Even tho its been noted TWICE he still asks for disciplines. i mean hell even a lab rat woulda learned by now
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  #19  
Old 01-08-2003, 12:05 PM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
Default

I do agree why the hell would you want to replicate EQlive's dmg tables on high end mob? I would try and gear fights around the 1 group or less if your on a legit server where it isnt how fast can you press the #castuberspell command.

If more and more people play on a server thinking max 50 you could alway's ajust the HP later to fit the people killing.

Its suppose to be fun but at the same time challenging
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  #20  
Old 01-08-2003, 01:00 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
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Btw a simple way to replicate EQlive mob damage is to add the atk value column to the db, that alone will increase mob damage as players see fit.

Can test it in game by making a level 70 mob(whichs hits for about 250 or so), and do #showstats...you'll see their atk is set to 0. Give them avatar and ferocity and it makes them hit for ~500, as you add atk buffs, the higher their atk is, the more damage they will hit for, regardless of their level.

So that would be one way to give people a chance to modify a mobs atk value without having to packet collect individual mob data.
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  #21  
Old 01-08-2003, 04:06 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

#summonitem command but with a stack value.
If its a stackable item make it so you can summon 1-20.

I.e:
Arrow: ItemID #8005
#summonitem 8005 20

It checks if its stackable, if is.. it'll summon a stack of 20.

Hate summoning 20 seperate arrows.. food.. or drink. :(
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  #22  
Old 01-08-2003, 05:41 PM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
Join Date: Jan 2002
Posts: 708
Default

Quote:
#summonitem command but with a stack value.
If its a stackable item make it so you can summon 1-20.
I'm pretty sure you can already do that. Try it.
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  #23  
Old 01-08-2003, 07:07 PM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
Default

Yea you can summon in stacks already.

here are some request since your taking them, and I cannot get zone.exe to launch after i compile to try it myself.

Quest Trigger Request's
Timeout[seconds]
Simple function just creates a pause when activated.

SpawnGroup[id, x, y, z, agro, grid]
Spawns a group of npc's stored in the database but not in spawn2, or maybe add a field to spawn2 [quest] with 0/1 in it 0=loads with the zone 1=loads into memory but dosnt pop till called
ability to place the spawngroup
agro 0=you, npc_id=npc
grid follows the grid feature

SpawnNPC[id, x, y, z, h, agro, item, grid]
currently in game but pops ontop of you
id = npc_type.id
x, y, z, h = ability to place mob
agro - 0=you, npc_id = npc in the zone (orc's after a freeport guard)
item = item from db placed on mob for loot
grid = grid id

STOPPATHING [seconds]
Ability when talking to a pc to stop them from wandering for set time.

Trigger_WP:XX:{}
Something is said or happens when a npc reaches a XX point in the grid. (Sargent Slate talks at certain points of the commons zone)

LEVELCHECK XX
Checks to make sure your of a required Level

Documentation or API on the quest section.

I will think of more im sure
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  #24  
Old 01-08-2003, 08:55 PM
var1ety
Sarnak
 
Join Date: Jan 2003
Posts: 59
Default broken zone control

ability to restrict what zones can be booted up by players/zoned to. Would be nice to stop people from booting perma and segfaulting one of my zone processes, and from getting themselves stuck in kedge or sol b.
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  #25  
Old 01-09-2003, 12:30 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

In-game world building commands


#databasespawn id name level race class bodytype hp gender texture helmtexture size hp_regen_rate mana_regen_rate loottable_id merchant_id mindmg maxdmg usedspellsvarchar npcspecialattks banish aggroradius social face luclin_hairstyle luclin_haircolor luclin_eyecolor luclin_beardcolor fixedz d_meele_texture1 d_meele_texture2 walkspeed runspeed

and save that directly to npctypes (location and heading would be exactly where you were when you used command).
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  #26  
Old 01-09-2003, 01:09 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

My original post was more or less answering someone that said they'd like to see realistic mob damage, but here's a request I'd like to see:

Mob atk value added to the database, so you can set specific mobs atk values, which would then modify their actual per hit damage(since min_dmg and max_dmg don't seem to work correctly).
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  #27  
Old 01-09-2003, 01:48 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Thats not a bad idea.. Could also make it a handicap via a negative value..

diseased rat versus a normal one... use the same template for it in npc_types, just make some minor alterations..

I'll take a look..
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  #28  
Old 01-09-2003, 07:48 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Yea.. I hated making more then one npc just to change gender.
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  #29  
Old 01-09-2003, 08:17 AM
fnemo's Avatar
fnemo
Discordant
 
Join Date: Dec 2002
Posts: 354
Default

Still need the ability to push the mob (when you hit a lot) as EQlive so he can be interrupted
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  #30  
Old 01-09-2003, 09:24 AM
pyrobooze
Fire Beetle
 
Join Date: Dec 2002
Posts: 6
Default Just_Add_Water

Dont be a dick man im in school hardly have time to post something... couldnt read everything . and mByte not everyone will be just playing a legit server... not only that but TUNARE hitting for 200 CAN and SHOULD be brought up double... not all mobs are supposed to be EASILY killed, plus dont you think it would get boring after a while if everyone who has leveled 10x faster and not experiencing any of the lower level zone fully that it would get kinda boring when everyone has killed Tunare over and over without any challenge? Just my wishlist dude you guys dont have to be dicks about it. And Trump for the legit servers i guess i never thought about there being max 20 people... You never know though how many people there will be.
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