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  #1  
Old 09-17-2007, 04:50 AM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
Default Fishing

small mod here to make fishing more like Live. this in no way makes fishing complete (it still has more work to do) but it should at least make it closer to Live than it is now.

basically it takes skill into account when deciding whether to give the "zone specific stuff" or the "generic fishing success items". at skill 200, there is a 50% chance to get zone specific stuff with this mod. obviously, i'm not sure what the true value would be to make it exactly live, but this should at least make it more like live.

diff is against ./zone/forage.cpp

Code:
282c282,285
<         if (MakeRandomInt(0, 99) >= 75) {
---
>               // (smf) screw that, chance to get zone specific items should increase with
>               // skill and be pitiful when lowly skilled.
> 
>         if (MakeRandomInt(0, 399) <= fishing_skill ) {
== sfisque
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  #2  
Old 09-17-2007, 06:04 AM
Lalolyen
Banned
 
Join Date: Aug 2007
Location: Sneeking up behind a admin IRL
Posts: 169
Default

wouldn't that also mess with the foraging function or at least base your ability to forage on your fishing skill? =S
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  #3  
Old 09-17-2007, 09:45 AM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
Default

no. the modification is only in the fishing code. both fishing and foraging methods are contained in the file forage.cpp (why, dunno). foraging will be untouched.

== sfisque
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  #4  
Old 09-24-2007, 01:59 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

comitted. thanks.
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