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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 07-06-2016, 02:08 PM
eqrage
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And yes, I compiled and relaunched after pulling
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  #2  
Old 07-06-2016, 02:48 PM
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Akkadius
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I have one of the other devs 'Haynar' looking at this as I am not at home to be doing EQEmu stuff to test/debug.

He should be able to update after he looks at it.

Thanks for the report
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  #3  
Old 07-17-2016, 06:54 PM
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provocating
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I actually reverted back a few functions in mob_ai.cpp back to some from 2015 and my pathing is perfect now.
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  #4  
Old 07-17-2016, 07:03 PM
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Quote:
Originally Posted by provocating View Post
I actually reverted back a few functions in mob_ai.cpp back to some from 2015 and my pathing is perfect now.
And what does your diff show with your code compared to the latest in master?
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  #5  
Old 07-17-2016, 07:04 PM
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provocating
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I can share, but I doubt it would help. My source has been changed a ton since the last year. I am far from current, plus a lot of custom changes.
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  #6  
Old 07-17-2016, 07:05 PM
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Quote:
Originally Posted by provocating View Post
I can share, but I doubt it would help. My source has been changed a ton since the last year. I am far from current, plus a lot of custom changes.
I haven't had a chance to really look at the problem, I can't imagine its all that difficult to resolve, we've just all been busy.
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  #7  
Old 07-17-2016, 07:12 PM
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provocating
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The time period when the got all messed up was back when NPC::AI_SetupNextWaypoint() was added as it's own routine.

But here is a patch, probably only would work with my own source, but here it is anyway.
Never used this service, lets see if it works...

http://pasted.co/27ab2a6c
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  #8  
Old 07-17-2016, 07:38 PM
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Finally tested my commit:

https://github.com/EQEmu/Server/comm...5184bdfb69cb2d

The way it was before my change, the mob warps around constantly, right now it is consistent. If people are still seeing it in latest commit I really would like to know what mob pathing they are seeing this on.
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