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Old 08-01-2021, 03:48 PM
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Huppy
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Originally Posted by ChaosSlayerZ View Post
I am not sure what quest script in this case suppose to say?
How can quest script imitate looting a corpse? I definitely remember in LDON opened chests could be looted just like a corpse can be, but I have no idea how to set this up via quest script???
How many people can loot the chest them???

What would happen if out of raid person shows up and ninja kills the chest (since it supposedly only has like 1 hp?) ?
Ohhh, sorry, what i meant by scripts, is to trigger an event when the npc (chest) is attacked, and/or opened/killed, like, EVENT_DEATH, or whatever. Or it can have something triggered when a PC gets in proximity of it. A chest is an actual NPC, when it dies/opened, it gets looted just like a mob. Lots can happen with a script on any npc, including what loot it may, or may not have and even set it up for xxxxx item to drop off it, when a certain class attacks/kills it. for example, a warrior attacks the chest and a 1H slash drops, or if a caster attacks it, a spell will drop.
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Old 08-01-2021, 03:52 PM
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ChaosSlayerZ
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Originally Posted by Huppy View Post
Ohhh, sorry, what i meant by scripts, is to trigger an event when the npc (chest) is attacked, and/or opened/killed, like, EVENT_DEATH, or whatever. Or it can have something triggered when a PC gets in proximity of it. A chest is an actual NPC, when it dies/opened, it gets looted just like a mob. Lots can happen with a script on any npc, including what loot it may, or may not have and even set it up for xxxxx item to drop off it, when a certain class attacks/kills it. for example, a warrior attacks the chest and a 1H slash drops, or if a caster attacks it, a spell will drop.
yeah that I can set up, and this maybe useful in specific cases (like individual class loot), I just don't see this hidden benefit why past GoD expansion all raid boss loot was changed to chests...
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