In live when you gave an NPC the incorrect items for a quest would they eat your money ?
I was working on the Lodizal quest, it is still not working properly and he eats our money, and the quest code is written that way it seems. Was that by design ?
I would advise you to get rid of all "cash" quests.
The common practice shows that players continusly mis read the quest text and turn in cash needed in plat, gold, copper, silver, 1 more, 1 less etc. I myself did this dozens of times.
If you want players to spend in X ammount of plat, make quest npc to ask for a Gem which cost that much. If no such gem available to buy normaly- make a new gem and set whatever price to it
Yeah, my quest NPCs use a function similar to check_handin() that checks coins given, disregarding actual denominations used, and then they return unneeded extra coinage to the player as change as part of an upgraded return_items().
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