i would also guess that a big affector for zone construction would be how many "special npcs" are present (for dynamic zones).
loading a bunch of "kill targets" is probably faster than say, loading a ton of merchants with all their "purchasable tables", tradeskill objects (remember, they're placed and not part of the landscape), doors, as well as other "clicky targets".
that might create the "randomness" he's seeing. i'd guess that for a dynamic load, PoK is probably a bajillion times heavier than say, sro, because sro only has a handful of merchants and zero clickies (no doors, teleporters, etc.)
== sfisque
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