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  #16  
Old 11-18-2004, 11:16 AM
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1Boppoom1
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ok what about between zones? do i have to put loc as if i were moving a player to a new zone from lets say Misty to GfayDark?
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  #17  
Old 11-19-2004, 05:09 AM
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Yes, you have to put the entire argument in or it will not work!

quest::movepc(zoneid, x, y, z);

is what it should always be

quest::movepc(zoneid);

will defnitely not work, unless there was a movepc command that only required one argument. I only know this because there have been times that I clumsily left out the x, y, z on accident and realized that the quest wasn't working.
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  #18  
Old 11-19-2004, 08:23 AM
Cisyouc
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Yeah, and you could easily add a client function that uses zone->safe_x(), zone->safe_y() and zone->safe_z() Kroeg said.
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  #19  
Old 11-20-2004, 05:34 PM
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thanks will do wish it was like that though would be way easier dont yas think?
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  #20  
Old 11-21-2004, 04:26 AM
Scorpx725
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It would... can be something for FNW to program into his new quest system.
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  #21  
Old 11-21-2004, 04:57 AM
Cisyouc
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/prays fnw adds a $zone class to XS Classes.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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