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  #1  
Old 08-26-2009, 07:26 PM
unknownhost
Sarnak
 
Join Date: Dec 2006
Posts: 89
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eep! sorry didnt stop to check it out. humm mebbe somthing due to the method im linking by causing that.

'tis just a link to Sasaluge's post history.

I probably shouldn't have even made this post as its not really my affair. I dont post often but i still stop by near-daily, just get tired of checking new threads to see whatswhat and end up reading negative comment after negative comment that all are ultimately non-constructive and generally makes visiting a thread an unpleasnt experience.

still, this should have probably been one of those moments where one types out a thread then goes back and deletes it rather than posting ,as in the end im causing yet more drama rather than helping in any way...

Sorry guys.
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  #2  
Old 08-26-2009, 08:37 PM
trevius's Avatar
trevius
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Join Date: Aug 2006
Location: USA
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Quote:
Originally Posted by unknownhost View Post
'tis just a link to Sasaluge's post history.
Ahh yeah, I had already reviewed all of his posts, which is the main reason I asked him to stop with the flaming and negativity. It serves no purpose at all other than to start potential drama, and that is something I personally try to keep off of these boards as much as possible.
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  #3  
Old 08-27-2009, 09:08 AM
Conifer
Fire Beetle
 
Join Date: Aug 2009
Location: West Kentucky
Posts: 4
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Personally, I think your server sounds like the place I've been looking for. I will definitely head over to your site and sign-up.

I originally played EQ from the summer of '99 up until a few weeks into the launch of Luclin. I then took about a year off from playing. Eventually, I returned to the game a few weeks after Ykesha went line. I played pretty regularly until Gates of Discord went live. I really tried to like that expansion, but something about it just never felt right. By the time Omens of War launched, I felt very disassociated with EQ. I think I made it into a few weeks of Omens before I threw in the towel; haven't been back since (at least not to Live!).

I am one of those people I guess that considers Classic EQ to consist of Original, Kunark, and Velious. This, my Classic time line, is where I would prefer to be, but I will admit that I did find enjoyment with most expansions in some form or another through Ykesha. Hell, I even had some fun during Lost Dungeons, for a little while, but it got old pretty quick. But Classic, that is where my heart belongs.

So far, since discovering the whole eqemu scene I have yet to play on a public server. Though I do have a private one setup and I have been having fun on it using the PEQ database. Some zones are not very classic anymore which is slightly sad and I think I shed a tear when I ran out to kill Hill Giants in Rathe Mountains and instead found a mess of tadpoles with legs in my old stomping grounds. Also, some of the old world zones seemed to be sparsely populated or the mobs that used to move just stood there.

Note: When I downloaded the PEQ installer package I thought it originally had a 2009 release date but actually it was 2008 so some of those ghost-town like zones may have been populated by now. I plan on redoing my server with all newer eqemu and PEQ stuff, maybe even trying the AX Classic database.

I wish I had more skills with C++ or even Perl, but at the moment I am a newbie (was learning C++ before I found eqemu). I think if someone were given a choice between having me code something or having a chimp do it, the choice would be a tough one. So, from that standpoint, I am really not much service to you.

I wouldn't let the one guy earlier bother you too much. From the way it sounds, you guys have put a lot of work into this project. I can imagine some people who have tried to release previous Classic servers, have just turned off a few zones, removed a few mobs, deleted some items, lowered the level cap, and called it Classic. If you start with the database I have, just doing those things are not going to get that Classic feel. I think most people like me would only play on them for a few days before they realized they were playing a game of about Ykesha era without some zones. Definitely not Classic.

Sorry for the long post. Wish you the best of luck!

Conifer
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  #4  
Old 08-27-2009, 09:24 AM
clericgildina
Fire Beetle
 
Join Date: Oct 2007
Posts: 22
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Hey Conifer thanks for the interest in the server. We had someone who came to play on our servers who ended up being our savior in terms of source updates! We can't thank Ladoth enough and the project really moved very far forward in a short amount of time.

We would be happy to have you on the server and pre-Kunark is pretty well ready to launch and the only thing holding us back at this time is server hardware. Nilbog wants to have a dedicated machine to run the server and have completely static zones so at this time we are waiting on being able to purchase the hardware before we can launch.

Since pre-kunark is "done" (I only put in quotations since we are bound to miss some stuff and we will need people to continue to report stuff even after we go live) things seems to be at a standstill at this time until we can get the hardware in place.

You can currently go and play on the beta server though and check out what we have done. Please make sure you visit the "Files" section of the forum and follow all the mandatory threads to get yourself set up!
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  #5  
Old 08-27-2009, 09:46 AM
Conifer
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Join Date: Aug 2009
Location: West Kentucky
Posts: 4
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One more thing...

I saw in some earlier posts some people not liking the sound of not having access to the #zone command in some form or fashion; probably want the PoK in there also.

If I were striving for the classic approach, I would definitely not put the #zone function in the game. The PoK is not a solution either when you get down to it. If the population is large enough, sure the old player run druid and wizard transportation system might be feasible, but realistically I would not count on it.

What I would do is not quite Classic, but it would be in line with Classic. Hell, being new to eqemu, this may not even be possible but I will throw it out there anyway. I would put an NPC translocator at each Classic druid rings and wizard spires and allow them to be able to teleport a player to a corresponding ring or spire. Druids to only druid rings, and wizards to only wizard rings. Maybe even charge a small fee. If the charge could scale with player level that would be nice.

This is a way to add some--fast travel--that is in line with the Classic era. If you are allowing multiboxing and all that, this might not be a big issue since some people will probably have secondaries that are druids or wizards. Just an idea.

You may have even done something like this.

Conifer

P.S. I wish the real boats of classic worked. I would definate
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