Go Back   EQEmulator Home > EQEmulator Forums > Archives > OpenEQ > OpenEQ::Development

OpenEQ::Development Development discussion for OpenEQ. Do not post for support.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-29-2004, 08:37 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default Message handling and stuff

Daeken, I said on IRC that I'd post here on what I would do so that you could incorporate python event handlers into your code in a reasonable way.

Not got time now so it will be tomorrow (UK time) now. Anyway, it's just going to be a suggestion. I've done similar things in working products before. (Not games though!)
Reply With Quote
  #2  
Old 12-29-2004, 08:41 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default Re: Message handling and stuff

Quote:
Originally Posted by jbb
Daeken, I said on IRC that I'd post here on what I would do so that you could incorporate python event handlers into your code in a reasonable way.

Not got time now so it will be tomorrow (UK time) now. Anyway, it's just going to be a suggestion. I've done similar things in working products before. (Not games though!)
Well, after a lot of bitch-fighting between me and GXTi we definitely decided on using a lookup table after I thought of some of the benefits heh-heh.

Anyway, I'll probably start integrating python in tonight for the UI
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #3  
Old 12-29-2004, 09:00 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default Re: Message handling and stuff

Quote:
Originally Posted by daeken_bb
Quote:
Originally Posted by jbb
Daeken, I said on IRC that I'd post here on what I would do so that you could incorporate python event handlers into your code in a reasonable way.

Not got time now so it will be tomorrow (UK time) now. Anyway, it's just going to be a suggestion. I've done similar things in working products before. (Not games though!)
Well, after a lot of Smilie-fighting between me and GXTi we definitely decided on using a lookup table after I thought of some of the benefits heh-heh.

Anyway, I'll probably start integrating python in tonight for the UI

Wtf, the forums replaced Bit ch-fighting with Smilie-fighting lol
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #4  
Old 12-29-2004, 09:40 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Bitch-fighting


WOAH!
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:29 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3