Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-03-2019, 01:11 AM
t0neg0d
Fire Beetle
 
Join Date: Oct 2014
Posts: 22
Default Question about armor textures (and where they are stored)

So...

npc_types.texture ... global default... check
npc_types.[slotname]texture ... arms, legs, bracer, feet, hand... check

Here is where I am confused a bit:

Where is the chest armor texture stored?
You can set npc_type.texture to 3 (plate) and send a WearChange for chest to chain and the rest of the armor (if not set specifically) will stay as plate.
And... npc_types.helmtexture ?? I assume this where the helm texture is stored? If so, how does one go about showing helms on npcs? Setting helm texture via WearChange doesn't do anything (assuming this is due to some show helm flag?)

Thanks in advance!
Reply With Quote
  #2  
Old 05-03-2019, 03:00 AM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,333
Default

Did you try helmtexture - 255 (for show equipment) ?
Reply With Quote
  #3  
Old 05-03-2019, 04:31 PM
t0neg0d
Fire Beetle
 
Join Date: Oct 2014
Posts: 22
Default

Well... Here is what I've come up with:

If the initial value of npc_types.helmtexture is set to 255 or 0... WearChange DOES NOT WORK (at least in RoF2 client)
If it is set to 1-3, Wear change will apply any other texture between 1-3, but will default back to the initial value if set to 0 or 255... so you can not remove the helm after this point.

I assume that this is not WAI?
Reply With Quote
  #4  
Old 05-03-2019, 04:36 PM
t0neg0d
Fire Beetle
 
Join Date: Oct 2014
Posts: 22
Default

One last thing... tint will not reapply to the helm if you '#repop the zone, though helm texture will display properly.

Is helm tint stored somewhere other than npc_types_tint.red1h/grn1h/blu1h?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:37 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3