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  #1  
Old 11-13-2013, 08:47 PM
rixcraven
Sarnak
 
Join Date: Nov 2008
Location: UK
Posts: 57
Default Please help with this quest

Just a few pointers, where am I going wrong?...
this is the Perl script.

sub EVENT_SPAWN {
quest::settimer("eddie", 30);
if ($zonetime < 700 || $zonetime > 1900) { # its after 7pm and before 8am and its night
quest::spawn_conditions($zonesn, 2,0); #live are 2
quest::spawn_conditions($zonesn, 1,1); #undead are 1
quest::shout ("They only come out at night");
}
else { #its between 8am and 7pm ie daylight
quest::spawn_conditions($zonesn, 2,1); #live are 2
quest::spawn_conditions($zonesn, 1,0); #undead are 1
quest::shout ("The Blessed Sunlight!.. Cleansing our world.");

}

}

sub EVENT_WAYPOINT{
if ($zonetime < 700 || $zonetime > 1900) {
quest::spawn_conditions($zonesn, 2,0); #live are 2
quest::spawn_conditions($zonesn, 1,1); #undead are 1
}
else {
quest::spawn_conditions($zonesn, 2,1); #live are 2
quest::spawn_conditions($zonesn, 1,0); #undead are 1
}
sub EVENT_TIMER
{
#$npc->SetAppearance(1);
if($timer eq "eddie")
{
#my $random_number = int(rand();
#if ($random_number == 0 || $random_number == 1 || $random_numer == 2)
{
#$npc->SetAppearance(1);
quest::shout ("I shall return later!");
$npc->Depop(1);
}
}
}
}

The idea is that this npc spawns, checks the zone time, then sets spawn_conditions as applicable.
he then despawns, and begins the cycle again.
I know the timer is short, just for testing, but it doesn't work, he spawns, says nothing, and despawns.
Please advise where I'm going wrong.
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  #2  
Old 11-13-2013, 08:58 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,490
Default

Just a quick look yields mismatched brackets.
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  #3  
Old 11-13-2013, 09:17 PM
rixcraven
Sarnak
 
Join Date: Nov 2008
Location: UK
Posts: 57
Default

Quote:
Originally Posted by joligario View Post
Just a quick look yields mismatched brackets.
I followed your advice, and checked it using an online perl checker, it didn't point out any mismatch?.. please tell me where you reckon its wrong.
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  #4  
Old 11-13-2013, 09:40 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,589
Default

Your sub EVENT_WAYPOINT is wrapped around sub EVENT_TIMER.

P.S. Formatting is sweet when it comes to troubleshooting mismatched or unmatched curly brackets.

Not to do it all for you, but this should work:
Code:
sub EVENT_SPAWN 
{ 
	quest::settimer("eddie", 30);
	if ($zonetime < 700 || $zonetime > 1900)
	{ # its after 7pm and before 8am and its night
		quest::spawn_condition($zonesn, 2,0); #live are 2 
		quest::spawn_condition($zonesn, 1,1); #undead are 1
		quest::shout ("They only come out at night");
	}
	else 
	{	 #its between 8am and 7pm ie daylight
		quest::spawn_condition($zonesn, 2,1); #live are 2 
		quest::spawn_condition($zonesn, 1,0); #undead are 1
		quest::shout ("The Blessed Sunlight!.. Cleansing our world.");
	}
}

sub EVENT_WAYPOINT
{
	if ($zonetime < 700 || $zonetime > 1900)
	{
		quest::spawn_condition($zonesn, 2,0); #live are 2
		quest::spawn_condition($zonesn, 1,1); #undead are 1
	}
	else 
	{	
		quest::spawn_condition($zonesn, 2,1); #live are 2
		quest::spawn_condition($zonesn, 1,0); #undead are 1
	}
}

sub EVENT_TIMER 
{
	$npc->SetAppearance(1);
	if($timer eq "eddie") 
	{
		my $random_number = quest::ChooseRandom(0, 1, 2, 3, 4, 5, 6, 7, 8);
		if ($random_number == 0 || $random_number == 1 || $random_number == 2)
		{
			$npc->SetAppearance(1);
			quest::shout ("I shall return later!");
			$npc->Depop(1);
		}
	}
}
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  #5  
Old 11-13-2013, 11:19 PM
rixcraven
Sarnak
 
Join Date: Nov 2008
Location: UK
Posts: 57
Default

Absolutely Superb,
THANKS Kingly

works a dream..
and the overall plan for the quest its part of moves forwards.
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