The npc_type ID's are numbered according to zone ID number. For example, npc ID's 1000-1999 are for the South Qeynos zone, 2000-2999 for the North Qeynos zone, and so on. To avoid conflicts, pick an NPC id number whose hundreds value is at 900 or above (ie, a custom NPC in North Qeynos, pick a number that's at least 2900 but less than 3000).
As for loottables and lootdrops, I don't think there's any rhyme or reason to the ID's picked there. Most likely the next available ID number used when our information source scripts another loot drop in.
The locked doors are probably our doing, and eventually we'll have to get to that. The doors table has a field that is set to 0 if the door doesn't lock, and the item ID of a needed key if it is locked. That probably won't be a high priority though, so you might want to update the doors on your own if you have the info.
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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