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Old 11-05-2018, 10:01 AM
Fire Beetle
Join Date: May 2010
Posts: 10
Default Is EqEmu 32 or 64 bit?

I'm trying to set up a development environment to help out, I'm not really a newb, been coding for a while.

The documentation could be slightly better I've gotten cmake to work it build the files. Now I've seen some folders that said x64 in them for dependencies and just want to make sure that this is a 32 bit application.

Also, I'm getting an invalid or corrupt file: cannot read at 0x2F8 in libsodium.dll when I compile during linking. Any ideas?
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Old 11-05-2018, 10:40 AM
Fire Beetle
Join Date: May 2010
Posts: 10

Well, I tried compiling the libsodium library from a the website and got the same error.. I must have something f'd up.
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Old 11-06-2018, 12:38 PM
Nightrider84's Avatar
Join Date: Aug 2010
Location: Colorado
Posts: 364

Generally its less buggy when you compile in 32bit I don't recommend 64
Supernova - GM/Developer
"Secrets of Faydwer"
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Old 11-06-2018, 01:00 PM
Join Date: Jul 2018
Location: Tennessee
Posts: 32


64 bit, no issues I've noticed.
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Old 11-15-2018, 08:12 PM
Fire Beetle
Join Date: Jul 2015
Posts: 24

Make sure your make file SODIUM_LIBRARIES setting is linked against libsodium.lib and not the dll itself that's usually what causes the corrupt/ cant read errors.

we've been using x64 for years over the x32 compile, but comes down to personal preference/ familiarity. x64 works just fine, has for a long time.
Most OS are 64 bit these days, so seems more logical to start targeting it even though there is no real difference in terms of eqemu.
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Old 11-15-2018, 09:00 PM
Uleat's Avatar
Join Date: Apr 2012
Location: North Carolina
Posts: 2,548

Actually..many software developers still use 32-bit builds to save memory.

There aren't a lot of things out there that require more than 4 GB of addressable ram.

You can take code (such as EQEmu) and compile both versions of it.

the 64-bit will always have a larger footprint if for no other reason than the size of pointers.

Pointers are 4-bytes in 32-bit builds and 8-bytes in 64-bit builds.

There may be some small gain in performance by using 64-bit pointers due to using 'native size' ..
but, the real difference between size and performance is likely negligible and it really boils down to choice.
Uleat of Bertoxxulous

Compilin' Dirty
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