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Old 04-15-2010, 07:24 PM
kameko
Sarnak
 
Join Date: Apr 2010
Posts: 30
Default Question about quest::saylink()

Hey,

I have been playing around with using saylink() in my NPC conversations
and noticed that there would be about 4 or so zeros before the text in my
saylink.

If I do #reloadqst in game most times it will fix this.

Has anyone else had a similar problem?

Here is a sample of what I am talking about:
Code:
my $others = quest::saylink("others", 0, "others");

quest::say("I'm glad you managed to escape the slave warrens in one piece.
 There are many $others who were not as lucky. Here, take this burlap 
armor. It's not much, but it should keep you safe");
Produces this in game...
Code:
I'm glad you managed to escape the slave warrens in one piece. There are
 many 0000others who were not as lucky. Here,
 take this burlap armor. It's not much, but it should keep you safe
Any ideas? I think I am declaring my variable correct. and like I said,
when I reload the quests it shows the link without the 0000 in front.

Thanks,

Michael
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