Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #16  
Old 02-16-2012, 12:26 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,743
Default

Noport, 5.14 is the one that causes issues with Visual Studio 2008, 5.12 works fine.
Reply With Quote
  #17  
Old 02-16-2012, 12:42 AM
Noport
Opcode Ninja
 
Join Date: Mar 2009
Location: San francisco
Posts: 426
Default

ok thanks for the advice lerxst2112
Reply With Quote
  #18  
Old 05-12-2012, 10:37 PM
Valorborn
Fire Beetle
 
Join Date: Aug 2010
Location: Texas
Posts: 21
Default Current ActiveState Perl Version

Every guide references using 5.10.0.1007 or 5.8.x.x and neither are available as this thread has pointed out. I do not completely understand the 'renaming' part that is referenced however.

When anyone talks about compiling your own binaries they actually mean in a compiler where you can view the source code and compile it like that to create the executable? I just started learning C++ why I ask this question, its the only place I've seen the word compile used in reference to things digital.

So CTRL+F in the source code and change all perl x.x.x.x. to 5.10.0.1007 will work regardless of what version of perl is installed? Does the compiler I use matter for this? I've only used Bloodshed to date, but I've seen some guides reference Visual Studio as one of the necessary programs.

There are a lot of posts saying how easy this is, probably right I'm just slow. It feels like the first time I had to re-install windows ME on my very first computer (gateway I got in 2000) and having someone tell I needed to create a boot disk. I forget the rest of the story but it ends with windows XP.

Thanks in advance for any tips and help.


Valorborn
Reply With Quote
  #19  
Old 05-13-2012, 12:34 AM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

If you do a general search for perl510.lib and then change both instances to perl512.lib then you should have no trouble using Perl 5.12.xx.xxxx (assuming that you have set your 'lib' and 'include' references correctly.)

Specifically:

<embperl.cpp>
Code:
#ifdef _WINDOWS
#if _MSC_VER >= 1600 // for V100+ toolset
#pragma comment(lib, "perl514.lib")
#else
#pragma comment(lib, "perl512.lib")
#endif
#endif
<EQWParser.cpp>
Code:
#ifdef _WINDOWS
#if _MSC_VER >= 1600 // for V100+ toolset
#pragma comment(lib, "perl514.lib")
#else
#pragma comment(lib, "perl512.lib")
#endif
#endif
Be sure to save these changes or you will have to make them again when you recompile future revisions.


U
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:56 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3