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Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here. |
03-02-2008, 09:31 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Enchanter Pet won't "go away"
It's really incredible how far along the enchanter has come since I started here. I'm actually able to play like I used to on live.
The only big problem I have is, I can't make the pet "go away" when commanded - so I sort of get stuck with the pet tell the character dies.
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03-03-2008, 10:18 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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From what I have heard, casting invis on yourself doesn't get rid of the pet like it used to on live either. I am also thinking that there was a way to release charmed pets from charm so you didn't have to wait to clear it. That might have been done using invis as well in the past.
For a possible work around until it is in the code, you could probably either make a regain mana clickie item, or just modify the spell so it is usable by enchanters. I know you probably steer away from anything like that, but I figured it might be helpful for anyone else that reads this and wants to get a temp fix in.
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03-03-2008, 10:42 AM
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Developer
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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For some reason, I thought that was how the enchanter pet was designed. It would only help you if something attacked you first, and you couldn't call it off, etc, which I guess balanced it from Mages, etc. I'm also pretty sure you couldn't dismiss it either (except maybe with some sort of reclaim spell).
I also remember in the older days of EQ, you could use invis as a way to kill pets, until there was a patch that allowed you invis & still keep your pet, which is awesome for keeping a pet while invising through a KoS zone, since the pet would still zone with you, even if you told it to stay at the zone-in. I think that was done sometime after Luclin, maybe even after PoP.
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03-03-2008, 10:51 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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chanter DEFENTLY could dismiss their animation pets with "pet get lost/go away" comand- otherwise how the heck would you be able to charm anything?
same command can be used to break the charm
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03-03-2008, 11:06 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Right - Chanters always had the "pet go away" option; and all casters had to develop AA's as to be able to invis with the pet, if not, the pet would poof on invis. Also, all casters had to earn AA's that would allow them to "suspend" the pet so it would not get lost on zoning or camp out.
Enchanters could also develop AAs to assume control over their pets (/pet attack, etc). I played for a very long time with my enchanter and had developed all these AA pet skills.
On the Dire Charm AA (think it was called that), if you invised, the pet would break charm and attack the charmer.
Reality is, pets should poof on invis, and also poof when zoning or camping out, unless you had the AAs.
Last edited by Angelox; 03-03-2008 at 07:08 PM..
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03-03-2008, 11:37 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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umm reality wise- i disagree than pet should poof on zoning. - this ahcives no effect but major pain in the arse to resummon a pet just beucase you have to zone
i don't belvie there ever was invis AA - it was simply made so you can safely invis and carry pet on
also, the thing such as- chanter pet is uncontrolleable by default should be a on/off Rule in DB rather than a default set up.
Even better- it should be a part of a specific pet - thgout this would a pain to code =)
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03-03-2008, 11:39 AM
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Developer
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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Quote:
Originally Posted by Angelox
all casters had to develop AA's as to be able to invis with the pet, if not, the pet would poof on invis.
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I had to double check, but I'm not seeing any AAs that allow you to invis with the pet, so I'm not really sure what you might be referring to.
I distinctly remember soloing on my shaman in one of the Luclin zones (Katta I think?) at the guards by the bank. Because killing them lowers your faction, I would already have a pet summoned & buffed (usually from someone in the Nexus), zone in, invis to the camp spot, then summon my pet to me. I'm not sure, but I believe the pet could still aggro mobs, which is why I usually did it that way (but I could be wrong about that). However, I know previously, you couldn't invis with a pet summoned & they also wouldn't zone (until after beastlords came around).
One caveat, though, was they would poof after being logged for somewhere between 10 & 30 minutes (similar to summoned items). As far as I know, that was mainly to prevent having to resummon your pet if you went LD (which was always a PITA during raids).
For reference, I stopped playing EQ Live sometime in 2004 or early 2005.
Quote:
Originally Posted by Angelox
Also, all casters had to earn AA's that would allow them to "suspend" the pet so it would not get lost on zoning or camp out.
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This didn't have any affect on zoning, it just let you "save" your pet to resummon later (although I never used it myself personally). The main idea with those, as I understand it, was so you didn't have to rebuff or summon new items for your pet, which was especially nice for mages (less mana spent on resummoning items, give pet nice weapons/armor, etc).
On a side note, I'm not trying to be argumentative, just trying to make some clarifications.
Back to the original issue, it sounds like, because chanter pets are somewhat unique, they might have been coded differently than regular pets, and there might not be a check for the commands. I'll have to see if I can peek at the source code a little later.
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03-03-2008, 12:28 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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You just have to look at the history of all this - the game has been made easier and easier over time, in order to attract players that were dropping away.
At one time, it was as i described. Enchanters and all casters always had the "pet go away" option, which was a good idea, since I currently get stuck with pets i don't need when I level up.
In fact, if you make a chanter pet and look good, you'll see where the "go away" button is not disabled, but others are ( button works just doesn't do anything).
Anyway, would be nice to have some kind of option to get rid of the pet
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03-03-2008, 12:32 PM
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Sarnak
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Join Date: Feb 2008
Posts: 51
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I hit go away tonight and the pet went poof. I'm on the latest build. I was playing an enchanter.
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03-03-2008, 02:10 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by loglos
I hit go away tonight and the pet went poof. I'm on the latest build. I was playing an enchanter.
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I can't get that to work, can any verify if they can or can't?
Maybe it's my UI ( I always use old one), what UI where you using?
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03-03-2008, 04:20 PM
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Discordant
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Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
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Quote:
Originally Posted by Angelox
I can't get that to work, can any verify if they can or can't?
Maybe it's my UI ( I always use old one), what UI where you using?
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It does not work for me either with fresh installed titanium client and latest build I use the New UI that it comes with
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03-04-2008, 09:04 PM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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I'll fix this.
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03-05-2008, 05:25 PM
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Developer
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Join Date: Apr 2003
Posts: 589
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There is nothing to "fix" here.
Rank 2 of Animation Empathy AA is what gives enchanter class access to /pet goaway. Until an enchanter earns this rank, you can get rid of your pet by either letting it die in combat or cast the spell "reclaim energy"
This feature is in fact working as intended.
__________________
Read my developer notes at my blog.
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If it's not on IRC, it ain't l33t!
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03-05-2008, 05:46 PM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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I'll look into getting the window to match up with the AAs we have then.
Last edited by KLS; 03-06-2008 at 01:59 AM..
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03-05-2008, 06:27 PM
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Accomplished Programmer
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Join Date: Nov 2006
Location: Honolulu, HI
Posts: 91
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Is the invis part still an issue? (ie, should invis kill pets and break charm?)
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