Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Closed Thread
 
Thread Tools Display Modes
  #796  
Old 10-05-2008, 03:59 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

not sure what it could be, any clues in the log files?
  #797  
Old 10-05-2008, 04:25 PM
Skizoke
Sarnak
 
Join Date: Sep 2008
Location: Alabama
Posts: 70
Default

I'm not sure, but this line is repeated to the log file about every second.

[10.05. - 13:21:26] Error in ZoneDatabase::GroupCount query 'SELECT count(charid) FROM group_id WHERE groupid=4001': #1146: Table 'peq.group_id' doesn't exist
  #798  
Old 10-05-2008, 04:30 PM
Skizoke
Sarnak
 
Join Date: Sep 2008
Location: Alabama
Posts: 70
Default

Quote:
Originally Posted by Congdar View Post
not sure what it could be, any clues in the log files?
I'm not really sure which log file I should paste from.. I see logs called:

eqemu_error_zone
eqemu_debug_world
eqemu-quest_zone
eqemu_zone

Also:

#bot update works fine when I level but when I add the bot to the group (a wizard bot) it doesn't cast. Also, when i say #bot group order attack it gives the message that it is attacking but just sits there and still does not cast.
  #799  
Old 10-05-2008, 04:34 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

if a database table doesn't exist then you may be using an older database or you didn't get everything sourced in and are missing data. what database are you using and where did you get it from? Make sure you have all the .map files in the eqemu/maps/ folder
  #800  
Old 10-05-2008, 04:45 PM
Skizoke
Sarnak
 
Join Date: Sep 2008
Location: Alabama
Posts: 70
Default

I have 513 files in the H:\EQEmu\maps directory. It looks like the maps are present.

I'm using database version 0.7.0-1110a PEQ database that I got from Cavedude's website.
  #801  
Old 10-05-2008, 04:55 PM
Skizoke
Sarnak
 
Join Date: Sep 2008
Location: Alabama
Posts: 70
Default

Also here is a better look at what I am doing. I may be doing something wrong.

Posted from my eqlog.txt file:

[Sun Oct 05 15:35:34 2008] Logging to 'eqlog.txt' is now *ON*.
[Sun Oct 05 15:35:39 2008] You say, '#bot group remove'
[Sun Oct 05 15:35:39 2008] Oozo says 'Bot Deactivated'
[Sun Oct 05 15:35:39 2008] Oozo tries to punch himself, but misses!
[Sun Oct 05 15:35:39 2008] Oozo000 has left the group.
[Sun Oct 05 15:35:39 2008] Oozo says 'oof'
[Sun Oct 05 15:35:43 2008] You say, '#bot spawn 1000009'
[Sun Oct 05 15:35:43 2008] Oozo says 'I am ready for battle.'
[Sun Oct 05 15:35:44 2008] Targeted (NPC): Oozo
[Sun Oct 05 15:35:44 2008] Right click on the NPC to consider him.
[Sun Oct 05 15:35:46 2008] You say, '#bot group add'
[Sun Oct 05 15:35:46 2008] Oozo says 'I'm becoming Frie's bot!'
[Sun Oct 05 15:35:46 2008] Oozo000 has joined the group.
[Sun Oct 05 15:35:46 2008] Oozo says 'I'm updating...'
[Sun Oct 05 15:35:46 2008] Oozo says 'Base stats:'
[Sun Oct 05 15:35:46 2008] Oozo says 'Level: 10 HP: 165 AC: 120 Mana: 230 STR: 70 STA: 100 DEX: 100 AGI: 100 INT: 105 WIS: 75 CHA: 50'
[Sun Oct 05 15:35:46 2008] Oozo says 'Resists-- Magic: 20, Poison: 15, Fire: 20, Cold: 25, Disease: 15.'
[Sun Oct 05 15:35:46 2008] Oozo says 'I'm updated.'
[Sun Oct 05 15:35:46 2008] Oozo says 'Level: 10 HP: 165 AC: 120 Mana: 530 STR: 70 STA: 100 DEX: 100 AGI: 100 INT: 105 WIS: 75 CHA: 50'
[Sun Oct 05 15:35:46 2008] Oozo says 'Resists-- Magic: 20, Poison: 15, Fire: 20, Cold: 25, Disease: 15.'
[Sun Oct 05 15:35:50 2008] Targeted (NPC): orc centurion
[Sun Oct 05 15:35:50 2008] Right click on the NPC to consider it.
[Sun Oct 05 15:35:51 2008] You say, '#bot group order attack'
[Sun Oct 05 15:35:51 2008] Oozo says 'Attacking orc centurion.'

End of Log


But bot never moved or attack that npc.
  #802  
Old 10-05-2008, 04:56 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

If you are running the 1129 bots with the 1110 database then you need to add any sql to your database since that build.
Check the log file for sql updates. This may not fix it but it might.
http://www.eqemulator.net/download.php

try and get the latest .conf files too
  #803  
Old 10-05-2008, 05:11 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

it might be better to just download the 1129 database from his link to cvs on his forums
  #804  
Old 10-05-2008, 05:28 PM
Skizoke
Sarnak
 
Join Date: Sep 2008
Location: Alabama
Posts: 70
Default

Ok, I just updated the db using the changelogs. If it doesn't work I will do that.

One question, I don't have 1129 server. The only that is 1129 is the bots.

I overwrote EMuShareMem.dll, World.exe, and zone.exe using the bots download.

Does everything need to be 1129? I set this serverup using Cavedudes serverpack since I am definately not an advanced user.
  #805  
Old 10-05-2008, 07:48 PM
Skizoke
Sarnak
 
Join Date: Sep 2008
Location: Alabama
Posts: 70
Default

Everything seems to be working now, thanks for your help.
  #806  
Old 10-05-2008, 08:49 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

running r49 with the Bots, and I must say I'm liking it. Couple things I noticed:

1. I'm using level 70 bots, and I get a few Unkown spell effects with the spell list that you published.
2. The bots will assist each other but not me.

Couple details -- I run a Ranger, and the bots are a Paladin, Cleric, Shaman, Rogue, Enchanter. Doubt it makes any difference, but just in case.
  #807  
Old 10-05-2008, 11:13 PM
nicholasjohn
Fire Beetle
 
Join Date: Sep 2008
Location: Michigan
Posts: 11
Default

for some reason when I'm compiling the source from the SVN revision 52 the bots dont seem to be included although i do see the botai.cpp being compile.
Do i need to do something different to enable this code?
  #808  
Old 10-06-2008, 08:41 AM
cubber
Discordant
 
Join Date: Apr 2006
Posts: 374
Default

You need to edit your makefiles to include the bot code.

1. Change the following in zone/makefile:

Code:
DFLAGS=-DEQDEBUG=5 -DCATCH_CRASH -DNO_PIDLOG -DSHAREMEM -DSPELL_EFFECT_SPAM -DFIELD_ITEMS -DCOMBINED -DAPP_OPCODE_SIZE=2 -Di386
to:

Code:
DFLAGS=-DEQDEBUG=5 -DCATCH_CRASH -DNO_PIDLOG -DSHAREMEM -DSPELL_EFFECT_SPAM -DFIELD_ITEMS -DCOMBINED -DAPP_OPCODE_SIZE=2 -Di386 -DEQBOTS
2. Then change the following in zone/makefile.common

Code:
../common/guild_base.o guild_mgr.o
to:

Code:
../common/guild_base.o guild_mgr.o task.o raids.o botRaids.o botAI.o petAI.o
3. run make
  #809  
Old 10-06-2008, 09:06 AM
nosfentora
Discordant
 
Join Date: Oct 2004
Location: In a house
Posts: 377
Default

Maybe i missed it but which version is the 'most recent'/up-to date?
Condagars or the SVN's? or are they the same?

Is the CVS no longer current?
  #810  
Old 10-06-2008, 09:21 AM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

Quote:
Originally Posted by Andrew80k View Post
running r49 with the Bots, and I must say I'm liking it. Couple things I noticed:

1. I'm using level 70 bots, and I get a few Unkown spell effects with the spell list that you published.
2. The bots will assist each other but not me.
Hopefully all the spells will be fully supported one day. Are you sure about the assist thing? You attack and they just stand there? Maybe you have them in 'guard' mode. You must use the follow command to get them to assist you again after using guard or enraged commands.

Quote:
Originally Posted by nosfentora View Post
Maybe i missed it but which version is the 'most recent'/up-to date?
Condagars or the SVN's? or are they the same?

Is the CVS no longer current?

I will try to keep them at the same level. They were identical at 1129 and r47
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:32 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3