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  #1  
Old 06-27-2020, 08:34 AM
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Demi-God
 
Join Date: Jan 2002
Posts: 1,290
Lightbulb EQ2Emu June 2020 Update

It has been 2 months and to clear up a lot of the confusion consolidation has been taking place.. the numerous links now reduced to these four that can be navigated for how to play/install instructions via website/wiki and resources to troubleshoot/get help (wiki/discord).

Website : https://eq2emu.com
Wiki : http://eq2emu.com:3001/
Git : http://git.eq2emu.com
Discord : https://discord.gg/j92Ay9H

Recent highlights from late April-June:
- Housing is now a functional feature
- A good number of the 'classic' world has navigation pathing generated to prevent walking through walls/objects.
- There is still lots of work being done to get the EverQuest 2 release candidate client (circa 2004) working as well.
- Database updates are being made daily to fix zone points, quests, npcs, pathing, etc.

The full changelog on the coding end is found on the wiki here: http://eq2emu.com:3001/en/Changelog
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  #2  
Old 09-22-2020, 11:32 PM
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Demi-God
 
Join Date: Jan 2002
Posts: 1,290
Default

Thought I would share some videos of some recent additions completed by LethalEncounter, the far journey from the original EQ2! Supported on not only the circa 2006 Desert of Flames client, but also the Altar of Malace (AoM) client from 2015

Intro lore (before far journey tutorial):
https://youtu.be/VsZtFYojKjU

Far Journey Tutorial:
https://youtu.be/y5gw9TgmIRc
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EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
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