Log in

View Full Version : 0.3.0 Release! (Alyce)


DeletedUser
04-05-2002, 03:14 PM
EQEmu 0.3.0 Release (Alyce) is out! You can get it at:

http://sourceforge.net/project/showfiles.php?group_id=41381

ChangeLog is at:

https://sourceforge.net/project/shownotes.php?release_id=83190




This is a NEW database format, you MUST use our format. We do NOT support upgrading the tables.

We also did an account wipe on the login servers.

Account signup page:

http://eqemu.net/login

You can also hit the webpage from http://eqemu.net now:)

Have fun

devn00b
04-05-2002, 03:28 PM
Sweet!! WTG Dev team nice to have a REAL 0.3.0 =P

_OZZY_
04-05-2002, 05:02 PM
Ummm...does this release not have a minilogin?

Zio
04-05-2002, 07:29 PM
Yet again, the EQEMu releases another in a short period of time.

"Gets on knees and worships"

Good job EQEMu Team, keep up the good work! ;)

Shawn319
04-06-2002, 12:06 AM
Doh no minilogin *smacks hogie*

Drawde
04-06-2002, 12:21 AM
Great work devs, 0.30 looks really good from what I've seen so far. The doors
I was dreading having to convert my DB but it actually worked fine, everything imported OK and when I started the game up all the NPCs were in the right places.
I'll hopefully be releasing the next version later today (just testing it first), including a new parser that supports 0.30 and Velious/Luclin race and zone names.
Doors look really good, though lifts don't move (Wood Elves still have to rely on #goto :D ). Haven't checked out the NPC casting yet, but I've finished the NPC spell lists in my parser.
The combat is much better now with configurable damage, although level-1 monsters seemed to miss me most of the time (even with a low Defence skill).
Really good job though, the emulator is progressing at an amazing pace.

Orac
04-06-2002, 05:00 AM
Anyone working on porting it over to Linux? Running it under wine is ok for me but it does take a LOT of ram to do it.
Just curious

Orac

flipper
04-06-2002, 05:14 AM
Anyone working on porting it over to Linux? Running it under wine is ok for me but it does take a LOT of ram to do it.
Just curious

Orac

/smack Orac

It already compiles under Linux and works great. Download the source and the Win32 distro. Grab the db.sql from the Win distro and use it to setup your database in Linux.

flipper
04-06-2002, 05:15 AM
I was dreading having to convert my DB but it actually worked fine, everything imported OK and when I started the game up all the NPCs were in the right places.


I had problems using your 0.7db .txt files with 0.3.0. Do you have plans on releasing another integrated .sql file for 0.3.0?

Orac
04-06-2002, 05:26 AM
/smacks flipper.. Read the "SUBJECT"

Orac




/smack Orac

It already compiles under Linux and works great. Download the source and the Win32 distro. Grab the db.sql from the Win distro and use it to setup your database in Linux.

flipper
04-06-2002, 05:58 AM
accepts his due slap :p

Orac
04-06-2002, 06:12 AM
:D Hey no biggie. I do agree though that the server portion runs great under linux though :)

Orac

Drawde
04-06-2002, 07:49 AM
Sorry but I won't be able to release it today, hopefully tomorrow though. I'm still trying to balance the NPC min/max damage values per level. I found the reason low-level mobs seemed to be missing all the time is that all their damage was absorbed by AC - if something does 1-5 damage (the default I set for level-1 monsters) then an AC of 20 to 35 (roughly what a low-level player with a few pieces of cloth/patchwork and maybe a shielding spell would have) will absorb all the damage 90% of the time. If a monster's attack does no damage then it is considered to have missed (as far as I can tell) So I've upped the damage a lot, but still need to test it a bit more. Basically for a level-1 player a rat or similar should be easy to kill but take a fair bit off your health, and a level-2 orc pawn or similar should be killable if you're lucky but probably require a healing spell or two. However with my original damage formula anything level-2 or lower could be killed without taking more than about 5-10hp of damage.

Kaiyodo
04-06-2002, 09:08 AM
Drawde, you should be aware that the AC you see on the client isn't the same as the AC used in the combat code. I've never seen the two numbers come close.

The GetAC() function doesn't take into account base AC, just items and spells it seems. My naked level 1 warrior looked like he had 24 AC with a defence skill of 5, in the attack code he had an AC of 0.

If you're balancing mobs using the current attack code I can see it's all going a bit pear-shaped when/if the code calculates the AC correctly.

K.

Vipermmx
04-06-2002, 04:02 PM
No minilogin? Im out for now. I hate playing over a internet connection thats why I play on my own server. lag.

Doh! Maybe next release.

Hmm
04-06-2002, 04:26 PM
older version worked fine here

Hardarac
04-07-2002, 02:41 AM
Havibg failed to get in to my game via the web i have successfuly used the minilogin from 2.6 to access it .... cept the zones dont work .... is this a minilogin errorr ... or sommat i have ballsed up?


Marv.

Drawde
04-07-2002, 05:37 AM
The minilogin from 0,26 works with 0.30 (for me at least)

If the attack code is changed/improved so that AC works better, I'll release an updated version of my data (I'm planning to anyway), the monster damage values in the current version are balanced to work with the attack code in 0.30.

h37lion
04-08-2002, 11:53 AM
The minilogin from 0.2.6 works with my 0.3.0 server as well, problem free... better than that.

Wiz
04-09-2002, 02:11 AM
Great job on this release, some amazing new features. :)

So, when will an FQadmin with support for the new release be out? For us relative dumbasses. ;)