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Valtin
11-24-2003, 12:54 AM
Hi guys got a 5.0 server up and running with no probs (Thanks for the guides.)

I got it working with the MWnpcmovDB_050_alpha0_3_3 DB script rather than the db.sql included in the 5.0 release. The items table has a couple of fields (augtype and casttime2) that don't appear in the other versions of the database - including the update to the moving npc db file, but seem required by the release builds.

There are also a couple of bugs in my version that seem to have been fixed in later builds from looking through the forums ( target type 0xff not known, spells only scribing at exact level etc.).

So (finally) my question. Is there a copy of the world.exe, zone.exe files availabable with the updates in around anywhere (I know they aren't on sourceforge as such) or can I only get them by compiling the source myself? (A slight but not totally insurmountable problem since I don't have a version of C++ atm).


And btw - big grats and thank u's to the devs and builders, its looking slick.

Chrysm
11-24-2003, 12:57 AM
If you want to compile it yourself there is a free compiler (GUI'd) called Bloodshed Dev-C++ on sourceforge.net.

I don't think there are binaries with the fixes yet. (I don't even know if the CVS has the updates) ;)

Trumpcard
11-24-2003, 01:02 AM
Some of the problems with spell scribing comes from the spell scrolls being linked to the wrong spell id numbers, not a code problem itself..

I ran across this one this weekend while playing with a newbie druid on my server, the spell scroll he was given on char. creation was linked to the spell id for a level 9 spell.

It does bring up that we dont handle that condition well, when it fails, we basiclly lock up the client though, we need to get a packet log on eqlive collected of someone trying to scribe a spell thats too high for their level so we can handle it on our serverside....

Valtin
11-24-2003, 01:14 AM
Thanks for the info, if the binaries aren't around I'll just be patient. Been having a world of fun playing pure melee with a little help from #heal and slightly amended items anyway - sleepers tomb was real fun solo LOL.

I know that an update exists to the DB file so probably a lot of issues (like spell ID's) are resolved in that, I'm really just after getting the correct versions of the DB and binaries together. The release binaries need the casttime2 and augtype fields on the items db field, the latest versions of the db don't have them so I presume they were removed after the release (possilbly to fix issues.)

I know from the dev/worldbuilder forums that a lot of the release issues have been resolved already, probably through the db's. I know that in the past matched binaries and DB's have ended up on dev's/builder's sites rather than in sourceforge though, absolutely not after pressuring/pestering anyone for them though, just enquiring.