View Full Version : EqEmu 0.5.1 DB
ViperVS
12-07-2003, 04:47 AM
Hello , is there a working DB for the 0.5.1/0.5.2-DR1 EqEmu .. not the MW_051_052_alpha1 DB there are many zone_points bugs and NPCs Bugs in.
Thx Viper
Armanthuz
12-07-2003, 06:11 AM
Not that i know of,
Your certainly invited to help create one though...
personally ive looked at stuff TCSmyworld has done and found the accuracy to be nothing short of amazing in most cases considering the scale of work hes doing most likely by himself.
If we had a few more people to pull the cart instead of ride in it, wed all get what we want which is a fully populated accurate DB.
Jhonas
12-07-2003, 11:07 AM
Despite how "accurate" it seems, the zone_points aren't helping deposit people in the correct locations. I've tried modifying the zone_points in the db to get them to work properly, but even though I changed the numbers and rebooted the entire server, I have not experienced a change. I would love to help fix the zone_points problem, but I don't think anyone fully understands what its wrong; unless, of course, there is an existing database (perhaps a really customized one) that carries a better zone_points table. If so, I am curious as to why anyone with a good zone_points table would be hoarding it from the rest of us.
ViperVS
12-07-2003, 01:17 PM
yes jhonas i have the same problem
Kroeg
12-07-2003, 04:39 PM
The problem is that your x,y,z coords are incorrect in your db; the code looks up the target coords when you go to zone, to see zonepoint the client is using. Changing these will only zorch your zonepoints table and cause the server to send you somewhere either undesireable or back into the same zone you were just in.
This will be fixed in upcoming MWnpcmov db's. For now, just sit tight.. Maybe adding this info to your #motd will alert people on your server to be cautious of using zonepoints until you update your db. I dunno :D
Be careful :)
Muuss
12-07-2003, 09:12 PM
Till that, you can still find some correct zone_points into 0.4.4 DBs.
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