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View Full Version : Rubber combat?! (Drawde's DB)


ichijin
04-09-2002, 02:03 PM
Everytime I initiate combat, doesnt matter if in air or on ground when starting, the mob bounces. Constantly. Even when combat is in full swing and I am attacking melee, and he is attacking melee, he bounces. Way up off the screen, pause, come down and attack then fly right back up to whereever. Not sure if its the db. (0.8.0) or what, but any help would be appreciated.

ibleet
04-09-2002, 02:09 PM
Ya, I know exactly what you mean. Same thing is happening to me. As soon as the mob starts its path toward you, they immediately start that bouncing. It's kinda annoying and they are impossible to hit when they are at the top of the bounce. I did notice that stun stops the bouncing.

ichijin
04-09-2002, 02:15 PM
I did notice that stun stops the bouncing.

Heh... I imagine you would quit bouncing if you were stunned as well. :P

Is it just with Drawde's DB or did you try the original with 0.3.0 as well?

ibleet
04-09-2002, 02:50 PM
Very funny. I meant that the mob stopped bouncing even after the stun wore off. This board is for those who want to help each other, not to criticize. Take that to another board somewhere else please.

My earlier post was simply an obversation that may help the developers.

ichijin
04-09-2002, 03:03 PM
Very funny. I meant that the mob stopped bouncing even after the stun wore off. This board is for those who want to help each other, not to criticize. Take that to another board somewhere else please.

My earlier post was simply an obversation that may help the developers.

Just a joke man. Didnt mean to offend anyone. It was harmless. As to the 2nd part of my obviously misinterpreted post, have you tried the original 0.3.0 DB or just Drawde's?

strychn
04-10-2002, 05:58 AM
it's not the database. it's the emulator.
there are some issues with z coordinates of mobs....

h0110w
04-10-2002, 09:09 AM
Yeah, any mob that spawned at a point above where you are currently meleeing will move back up to the z coord it was originally at, then fall back down, in a cycle. If you #summon them, they'll stop 'bouncing' and start moving normally again, but that's not really a fix.

Grim
04-12-2002, 01:48 AM
use #summon while the mob is targeted... make a button to speed that up until they get it worked out.