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View Full Version : So how many folks are interested in WoW?


JohnRev
01-01-2004, 01:09 PM
Just wondering how many EMUers are interested in the new MMORPG, World of Warcraft. From what I hear it's great. Furor's writing about it makes it seem 10x better than EQ, well enough of that. What do YOU think about it?

JohnRev
01-01-2004, 01:11 PM
If you've got no clue what WoW, hence you've been living under a rock for the past several months...check this out.

http://blizzard.com/wow/

Bearik
01-01-2004, 01:16 PM
Blizzard is known for not messing up on their games. But still they've never made a MMORPG before and they haven't even shown that there is anything innovative about the game. From the E3 video I saw combat actually looked pretty boring.

I'm looking forward to Sigil's unnanounced game. They are a team of all the best MMORPG developers, like Brad McQuaid who was one of the original people who made EQ. Furor was pretty much blown away by the game, but he couldn't reveal anything.

JohnRev
01-01-2004, 01:20 PM
But still they've never made a MMORPG before

Aye, I do agree that could pose problems, but Blizzard is a hell-uva-company. They've made great games. Hopefully it's not a bust... :evil:

JohnRev
01-01-2004, 01:21 PM
What was that Sigil game Furor mentioned awhile ago? ATID? or something like, A Tale in the Desert? I remember seeing a post about it....????

Volvagia70364
01-01-2004, 01:31 PM
I think it shoulda kept going with the RTS series thats been there from the dawn of modern PC gaming and injected new ideas into the industry rather than make a EQ and give it a Warcraft skin.

Course I can see how they were running out of ideas storywise and opted to end it while it was ahead.

Torqu
01-01-2004, 02:13 PM
wow will probably turn out nicely, and if it doesnt, blizzard will probably make a good effort to listen to the community thats been following it's suggestions.

JohnRev
01-01-2004, 02:23 PM
Yes, WoW has great potential to be awesome, but all the hype could make it turn out to be a "flop"

Bearik
01-01-2004, 02:27 PM
Hype doesn't make a game bad, it just raises your expectations so high that you're too dissapointed to enjoy the game.

JohnRev
01-01-2004, 02:29 PM
That's what I was shooting for...lol

JohnRev
01-01-2004, 02:38 PM
Quoted from Furor... www.fohguild.org

The Priest

This is not the Everquest Cleric you know and loathe. "There will be no complete heal chains in the World of Warcraft." That was one of the first things said to me last Friday as Jeffrey Kaplan (Tigole) and Rob Pardo (Ariel for those of you that know your Legacy of Steel history) demonstrated the Priest class in action. And what a show it was...

The World of Warcraft Priest shuns plate armor and instead opts for cloth. What they lose in defense, however, they make up for with some new abilities that definitely differ from any traditional cleric roles found in many other MMORGs. Most notable is the ability of the World of Warcraft Priest to use mind control on their foes. The Priest can mesmerize/entrance enemies and can also use a spell/ability to dominate the will of others. A Priest, however, is not the Enchanter of the World of Warcraft. Their crowd control ability is strictly limited. The Priest can only mesmerize one opponent at a time. Additionally, when using their Dominate ability, the priest falls into a sort of stasis or trance, unable to move or cast any spells, but instead possessing their target. When Dominating, the priest gains whatever abilities their opponent may have within their arsenal and moves/functions within the body of the enemy. Of course these spells can be resisted and the duration on the Dominate ability is still being tuned.

Naturally, the Priest shines in groups but is also able to solo with some success. Aside from different types of heals, which would fall under Holy Magic, the Priest is also able to make use of Shadow Magic. These would be Damage over Time and possibly some Direct Damage spells. Additionally, the Priest has a self rune type spell that they can cast upon themselves that allows the Priest to channel their magic through melee attacks more efficiently. This is basically a form of insurance for the Priest, allowing them to make certain their spell is cast without delay. It should be noted that spell casting classes (Priests/Mages/etc...) will be able to channel through melee normally, but the use of Holy Word Shield is a spell intrinsic to the Priest. How channeling normally works in the World of Warcraft is as such: As you begin to cast a spell you bring up a casting time bar. If you are hit while casting the spell, it does not interrupt the spell but rather it delays the casting bar for each hit that is taken by the spellcaster. There are, of course, abilities that NPCs and players alike have that can interrupt a spell outright (bash, stuns, special strikes, counterspells, etc

DeviL_MaY_CrY
01-03-2004, 05:17 AM
The game looks pretty good from what I've read so far.
Blizzard games (the ones ive played, basically all) were extremely addictive *cough*Diablo II*cough*. I played that game for like 2 years im glad I quit.
Anyway back to WoW, Im sure this will be just as addictive as blizz's other games and will reel in a decent chunk of cash.

JohnRev
01-03-2004, 08:38 AM
Aye, I feel the same way. From the sounding of the game, it seems wonderful.