Windcatcher
01-03-2004, 01:45 PM
I just uploaded it to SourceForge. Here's the new stuff:
1. Compatible with EQEmu 0.5.3 beta 2 (actually the database seems to be the same as EQEmu 0.5.1, but some bugfixes were necessary to handle an empty characters table).
2. If you have your EQ folder set correctly in the Preferences screen, the admin tool will look for spells_en.txt and spells_us.txt. If either or both is found, the tool will add another tab for each file and load the data into the tab(s). You can edit the contents of these files just as you would any other table, and there is a button on each tab for saving the data back to your spells_xx.txt files. It seems to work fine, but I still recommend making a backup of your spells_en.txt and spells_us.txt files just in case. I have no idea what most of the columns in these files mean, so the tool simply numbers them as it finds them. It does, however, contain logic to try to determine which columns are strings, which are integers, and which can contain floating-point values.
Loading these files will cause the program to take longer to load since it has to load and parse a lot of data. It will show you what it's doing while it's loading them.
3. If either spells_en.txt or spells_us.txt is found, the admin tool will use those files for its spell/effect list instead of its own spells.txt file.
4. When you add or change items the admin tool will no longer immediately rebuild the player inventory lists, but instead defer that until you switch back to the characters tab. It was a real pain to have it do a full rebuild every time a field was changed when it's only necessary when changing what's in a player's inventory (the lists show what's allowed in a slot given race and class). This will make working with items a lot faster.
You can get it here:
http://prdownloads.sourceforge.net/eqemu/eqemu-admin-tool-4.9.zip?download
Enjoy,
WC
1. Compatible with EQEmu 0.5.3 beta 2 (actually the database seems to be the same as EQEmu 0.5.1, but some bugfixes were necessary to handle an empty characters table).
2. If you have your EQ folder set correctly in the Preferences screen, the admin tool will look for spells_en.txt and spells_us.txt. If either or both is found, the tool will add another tab for each file and load the data into the tab(s). You can edit the contents of these files just as you would any other table, and there is a button on each tab for saving the data back to your spells_xx.txt files. It seems to work fine, but I still recommend making a backup of your spells_en.txt and spells_us.txt files just in case. I have no idea what most of the columns in these files mean, so the tool simply numbers them as it finds them. It does, however, contain logic to try to determine which columns are strings, which are integers, and which can contain floating-point values.
Loading these files will cause the program to take longer to load since it has to load and parse a lot of data. It will show you what it's doing while it's loading them.
3. If either spells_en.txt or spells_us.txt is found, the admin tool will use those files for its spell/effect list instead of its own spells.txt file.
4. When you add or change items the admin tool will no longer immediately rebuild the player inventory lists, but instead defer that until you switch back to the characters tab. It was a real pain to have it do a full rebuild every time a field was changed when it's only necessary when changing what's in a player's inventory (the lists show what's allowed in a slot given race and class). This will make working with items a lot faster.
You can get it here:
http://prdownloads.sourceforge.net/eqemu/eqemu-admin-tool-4.9.zip?download
Enjoy,
WC