Windcatcher
01-03-2004, 01:59 PM
This is a double-release day :P
Here's what's new:
1. On the ground editing tab, increased the range on the raise/lower field from -10..10 to -100..100.
2. On the ground editing tab there are two new radio buttons: circular and square. They let you edit the ground elevation using either circular or square regions.
3. There is a new menu item and toolbar button that lets you rumple the ground only in the selected area rather than the entire zone. This makes making mountainous areas a lot easier: I find that raising the ground by a certain amount (90 or so) and then rumpling it by two-thirds that amount works well.
4. There's a new mesh called broken_cart.
5. Added some missing tooltips to some buttons on the meshes pane in the ground texture painter.
6. Increased the far clipping plane distance from 1500 to 2000.
This should make life a lot easier for the zone builders out there (and you know who you are)
WC
Here's what's new:
1. On the ground editing tab, increased the range on the raise/lower field from -10..10 to -100..100.
2. On the ground editing tab there are two new radio buttons: circular and square. They let you edit the ground elevation using either circular or square regions.
3. There is a new menu item and toolbar button that lets you rumple the ground only in the selected area rather than the entire zone. This makes making mountainous areas a lot easier: I find that raising the ground by a certain amount (90 or so) and then rumpling it by two-thirds that amount works well.
4. There's a new mesh called broken_cart.
5. Added some missing tooltips to some buttons on the meshes pane in the ground texture painter.
6. Increased the far clipping plane distance from 1500 to 2000.
This should make life a lot easier for the zone builders out there (and you know who you are)
WC