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View Full Version : a possible updated admin tool?


h37lion
04-14-2002, 09:43 AM
I am not a complainer, therefore I will not complain. Windcatcher has done an amazing job on the admin tool v2.4, and I use it very heavily. There are some problems with it, although, as it takes aeons to open the 'spawns' list for placement on a map.

It takes so long in fact, that it is nearly impossible to use that part of the tool (one of the most important features, imho).

Are there any tools that show maps, to where you can create/view/edit spawns in the database a little faster?

Once again, Windcatchers tool is the greatest.. but I'm sure judging by previous posts, many people are looking for an update.
The tool is awesome, but just a bit too slow with 0.3.0 database structures.

Shawn319
04-14-2002, 09:45 AM
Lyenu made a new admin tool from scratch. dont ask for an ETA but there MAY be a small chance she MIGHT release it tomorrow (monday) MABY.

Its in c++ (or vs.net i cant remember) she will include the source for it for everyone to mess with.

Lurker_005
04-14-2002, 09:54 AM
Windcatcher also mentioned updating his program once he got his taxes done. So win win if your willing to wait! :D

strychn
04-14-2002, 10:49 AM
i'm writting an admin tool with quest scripting support and some other stuff. i updated wc's admin tool, but havent finished it, and it crashes occasionally. :p hope that wc does update it, and perhaps decrease some of the loading times for the tables....:)

h37lion
04-14-2002, 01:27 PM
I can hardly wait to see the new admin tool(s) coming out, and I anticipate them.. whenever they get released:D

Baron Sprite
04-14-2002, 05:22 PM
source yay

Windcatcher
04-15-2002, 05:46 AM
My taxes are done, the funeral's over with, and all of the other little monkeys are off my back now. :) I have an "interim" admin tool on my HD that talks to the new tables, but I still have to do some more work to it. I've changed the way spawns are handled such that, first you have to select the zone you want to deal with, then only the spawns for that zone show up. When you create a spawn it automatically puts in the correct zone info. That should make them easier to manage. I also changed the blue highlight text over the map so that it takes the first NPC type from the spawn group and shows that instead of the group name, which should make it more useful when working with Drawde's DB.

It's still sort of slow when adding spawns. I suspect that this might be related to the size of the database and all of the controls (like drop-downs) that get updated whenever anything changes. I'm going to do some hacking around tonight and see if I can get a handle on what's going on. I'm going to start with the item drop-downs, since they aren't data-aware controls and I have to add a whole lot of new ones anyway, and reloading all of them every time an item is changed takes forever. If I can get it so that I'm satisfied with it then I'll take a look at the data-aware controls. If it looks like I'll be a while with it I'll release what I have and work on it later.

WC

stormgod
04-15-2002, 05:49 AM
windcatcher : could it be possible that the drop down for inventory items are sorted by name ? its a little hard to find something when using drawde's database lol

Shawn319
04-15-2002, 05:58 AM
By the way WC, your admin tool PlayerProfile is missing roughtly HALF the data it should have. PP is 8108 and you have 4000ish.. get with Lyenu and work out your missing/corrput data.