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Windcatcher
01-28-2004, 04:09 PM
Just a couple of things:

1. Fixed the crash bug in the rumple ground function (actually it affected all ground editing).

2. Added a menu item under the File... menu that will generate a crude ShowEQ-type .MAP file for use by the Admin Tool. Clicking it will bring up a window where you can click "Generate" to create the map. Then Click Ok to save it to the zones folder.

WC

01-28-2004, 04:27 PM
Wow Just keep them coming Jezze that was fast! :D

Shadow-Wolf
01-28-2004, 05:00 PM
reall cool WC got my server running under ZP too im working on making a dungeon but theres awas problem when i try to place object you made(beds,bedbunks,tables, etc.) gravity takes effect and it goes WAAAAAAY down and when i try to move it up it says gravity is keeping down....and another problem(maybe ZP i dunno maybe Openzone) but when i log into my zone i hear water splashing and i can hear night time sounds(circkets chirping and stuff) and i dont want people hearing night time sounds in a dungeon that in a mountain.
Here are some previews.....(copy and paste into your browser ad a space at end and press enter(duneon looks kinda clean so im thinkin should i make it a town or dungeon what do you guys think?))

http://www.geocities.com/fieryrawr/KZPV.JPG
http://www.geocities.com/fieryrawr/KZPV1.JPG
http://www.geocities.com/fieryrawr/KZPV2.JPG
http://www.geocities.com/fieryrawr/KZPV3.JPG

while im at it would it be possibile to add a bazaar area to a zone kinda like PVP? that would be really good for a little bazaar inside the dungeon(if i make it a town..).

Windcatcher
01-28-2004, 05:59 PM
If you place a mesh, the very first property on the property editor is gravity. Gravity always brings it to GROUND level, but since there is no ground it makes the object fall really far. That's one thing I need to fix in the next version. For now, turn gravity off for each mesh you place and explicitly set its Z coordinate to where you want. I know it's a pain :?

I haven't looked into differences between indoor and outdoor zones yet. Ambient sounds are one aspect and ambient lighting is another. For instance, you'll find that your dungeon zone responds to day/night cycles. Letting you differentiate between indoor and outdoor zones is simply one more thing that has to be done.

WC