PDA

View Full Version : Unknown SpawnAppearance


wize_one
02-02-2004, 01:33 PM
in my zone.exe window i get

Unknow SpawnAppearance type: 0x0013 calue: 0x00000002

when clicking "31974, exquisite violet boots"

appears this applies to all levitation type spells-effects


just passing along possible bug.

toolh3
02-02-2004, 05:49 PM
Here's what I did to stop the message from being shown.

In mob.h around line 38 I added:
#define APPEAR_LEV 0x0013

Then in client_process.cpp find these lines:

else if (sa->type == APPEAR_HEIGHT)
{
entity_list.QueueClients(this, app, false);
}
else {
cout << "Unknown SpawnAppearance type: 0x" << hex << setw(4) << setfill('0') << sa->type << dec << " value: 0x" << hex << setw(8) << setfill('0') << sa->parameter << dec << endl;
}


In between the else if{} and the else{} I put this in:

else if (sa->type == APPEAR_LEV)
{
entity_list.QueueClients(this,app,false);
}


So it should look like this:

else if (sa->type == APPEAR_HEIGHT)
{
entity_list.QueueClients(this, app, false);
}
else if (sa->type == APPEAR_LEV)
{
entity_list.QueueClients(this,app,false);
}
else {
cout << "Unknown SpawnAppearance type: 0x" << hex << setw(4) << setfill('0') << sa->type << dec << " value: 0x" << hex << setw(8) << setfill('0') << sa->parameter << dec << endl;
}


This seemed to work fine for me.