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View Full Version : Freeport Zone Fixes


mwmdragon
02-05-2004, 12:32 PM
If someone can make an SQL fix for all the botched zones I can release a better database for 5.3. I have seen that other zone fix that is out but i still have zoneing problems in freeport and if I make an Iksar I start in a little room with LOC numbers written on the wall. Anyone up for some zoneline fixes ?

An SQL for working books and ships would be great too. Anyone want to tackle these problems for the betterment of a playable Database ??

Lurker_005
02-05-2004, 07:21 PM
An SQL for working books and ships would be great too.
Do you have any idea what is wrong with the book SQL already in the DB. And is it just the book DB data and not code that is the issue?

Oh, regarding zone lines I'm not sure if this is the one you were talking about, but... http://www.eqemulator.net/forums/viewtopic.php?t=12752 Check with Drawde. Looks like that is exactly what he is working on

mollymillions
02-05-2004, 08:41 PM
Regarding the books, many of the them have lost the filename link in the items table, but there is another issue that stops them from opening. Either its a code issue or because a lot of the basic items have screwed up stats in the standard item table. I notice cultural tradeskill containers cannot be opened also (fist fighter sewing kit, etc).

Lurker_005
02-07-2004, 09:08 AM
I probably will not have the time to do anything for at least a week, but I can look into fixing most of the book data.