Log in

View Full Version : quick question, hope someone here can answer


Turath
02-22-2004, 08:35 PM
well, hope this is the right place since it's kinda about world building and database storing of objects/doors

I noticed while sourcing in the new doors and stuff that stuff like tents for the ldon guys and their flags and stuff are stored under doors, not objects, was wondering if any of you guys knew why, or if it'd be better to move this stuff to the objects table?

or is objects table only for objects that you can actually manipulate and doors is for everything else?

kinda thinking another table for decoration objects might be nice, for objects that do nothing other than just sit there and make things look pretty only data it'd hold would be like, an ID, zone, name of the object, the loc of the object and heading, don't think much else is needed since it'd be for stuff that does nothing other than sit there, would be storing less data for these thing, but dunno if that'd really make any diffrence, and stuff that isn't doors would be out of doors, again don't know if that really matters so much, is just an idea is all.

oh another thing while I'm here and thinking of it, is there anyway to set what the combine container is to use for tradeskills?

like, well one example, the warrior epic, old version, you got that item to combine the swords in to pop out the one you want

or the PoK talisman quests, have to combine the pieces in a special box

and also alot of other quests have their own boxes or whatever you gotta combine items in, as far as I see with tradeskills we can set a skill to use, and also like some combines can be done in small kits, some in only race crafting kits, race crafting forges and some stuff not in the small kits but just big normal forges or looms and so on. is there a way to do this and I'm just missing it?

cool work on the invis too whoever did that, works really nice, but just one thing, you forgot that very, very rarely used invis to animals :)

well, sorry for rambling on like that, I know it's alot of diffrent stuff all mixed together in one post but, people usually don't respond to my posts, so maybe this way I'll get a response to something :)

sandy
02-24-2004, 08:03 AM
everquest send 3 infos to client :
- objects ( including doors,tents lifts teleporters stones etc ...)
- teleports ( in eqemu it's zone_points, they are relative to zonelines or teleporters )
- ground objects ( what spawn on the surfaces you can pick up

Turath
02-24-2004, 11:39 AM
hmm, ok so those are the 3 types of infos sent to the client, now the tables though objects table actually is empty so not sure how to really fill that out for objects, lotta columns say unknown and a number so guess I'd fill that with a 0 or something since got no ideas what those are, the doors table holds doors and clicky teleport things which I'd say should both be in there, but objects table looked more for forges/looms/ovens and so on, so what table do I put tents and signs in?

like the waterfall in Potranquility, when you go through the tunnel there's a small bridge you cross, and there is supposed to be a waterfall there on eq live there is, on emulator no waterfall there, so am assuming it should be an object for that waterfall set there, right?

then former grobb, now gukta, they didn't redo the zone files for that, they just stuck objects over old things, currently those things are there, but those objects are in the doors table, and when you click on any of them items in the game they make the elevator sound, like they are moving but they have no lift hight so they don't move, just make the sound, they should actually no do anything at all if clicked on, so it looks and feels like it's just a part of the zone files

well, back to basic question, what table should I put these types of things in? and if they are supposed to be in the doors table, well, is it best to leave these objects there and store extra data for them? you know opentype, guild, key item, trigger door and so on? or does all that need to be sent to the client anyway so it'd make no point in having a table without that data just for those objects?

and I'll end it with this one, but umm so lets just say keeping these non usable only for viewing objects in the doors table is the best way to do it then what should I set the opentype to so then when someone clicks them they do nothing at all?

thanks again for the time anyone spends reading my long ass posts and thanks more to the people who actually reply to them :)

sandy
02-24-2004, 03:20 PM
objects = doors =)
there is no extra columns or extra data, everything is used
when data is got from eqlive with collectors they make no difference if it s a door or a tent, it's objects =) they all can use opentype for example, depends of the zone