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View Full Version : 5.5 bugs =)


sandy
04-03-2004, 04:22 PM
- monster are facing wrong directions =( any sql formula for worlbuilders ? =)

- when you engage a monster the facing bug make em running by their side in wrong directions and they disappear constantly because of that ( it's unplayable =( )

- i don't know if it is a bug or an adjustment but monsters who have 0 resistance but with much more levels than you resist almost all the time your spells
ex : a monster lvl 73 and you if you are lvl 65
resistance checks are not working or maybe lvl difference's resistance factor is too high =)

- commas bug for perl quests is not resolved, but m0oni9 resolves that in the devellopment forum

- AC's factor is too high =)

killspree
04-03-2004, 05:02 PM
- monster are facing wrong directions =( any sql formula for worlbuilders ? =)

Hmm, maybe the heading fix wasn't implemented?

Shadow-Wolf
04-03-2004, 05:13 PM
the comma bug is very much fixed i am using it ine a few of my quests and they work just fine...

sandy
04-03-2004, 05:27 PM
maybe it's a database pb

samandhi
04-04-2004, 05:34 AM
maybe it's a database pbDid you double and triple check your syntax.? Are you trying a simple quest with comas in it? You are beyond me on coding, but thought that I might ask just because of the "wow Ive been looking all over and my glass are on my head" thing :roll:

sandy
04-04-2004, 12:47 PM
yes )
there was still a pb with text with comas
but not all a lot of them were working
but 2 or 3 crashed without apparent reason because they had no difference with others
but bleh fixed that

m0oni9
04-04-2004, 04:30 PM
The problem I think is that just merely going
quest::say("Hello there, this some text, la, la, la.");
and finding that it works, does not mean that it works. :D It was indeed still causing problems last I checked. I'm not feeling up to getting unpatched source again and compiling to check right now, but problems arose with other commands that were in cmd_queue. ie: the following would cause problems (I'm guessing).
sub EVENT_SAY {
if ($text =~ /Hail/) {
quest::say("Hello, hello, hello, hello, hello, hello, hello, hello.");
quest::spawn(1234);
quest::say("Hello, hello, hello, hello, hello, hello, hello, hello.");
quest::spawn(5678);
}
}
Try handing items and things in conjunction with quest::say().. I ran into problems, and what I posted fixed the problem. Go to around line 330 or so in zone/embparser.cpp, before ExCommands() is called, and start outputting the $quest::cmd_queue[%d] values and num_args values. You should notice that something funny is going on.

sandy
04-05-2004, 09:38 AM
ok facing pbs are corrected by the last cvs version =)
nice and thx