mikenune
04-07-2004, 08:16 AM
I'm running the 0.5.5. binaries from sourceforge and have all the DB updates that I can find and have noticed a couple of little bugs involving MoBs.
When you engage a MoB from a distance (for example throw a shuriken at it), it will run the wrong way. It looks like it just runs straight north, warps closer to you, runs straight north, warps even closer to you, etc. until it warps right up next to you.
MoBs seem to have significantly longer melee range than players do.
When fighting, MoBs always face away from you instead of towards you.Dunno if the last one is a problem with the MoBs or with the player location code (says the player is really farther forward than they are) but it's kinda annoying :roll:
Also, there are weird clipping problems when you're dealing with things that are just high enough that you can't walk up them. In Cabilis, it's virtually impossible to get out of the water because as soon as you get close to the edge, you get kicked backwards back into the water. The same applies for things that you should be able to jump up onto.
When you engage a MoB from a distance (for example throw a shuriken at it), it will run the wrong way. It looks like it just runs straight north, warps closer to you, runs straight north, warps even closer to you, etc. until it warps right up next to you.
MoBs seem to have significantly longer melee range than players do.
When fighting, MoBs always face away from you instead of towards you.Dunno if the last one is a problem with the MoBs or with the player location code (says the player is really farther forward than they are) but it's kinda annoying :roll:
Also, there are weird clipping problems when you're dealing with things that are just high enough that you can't walk up them. In Cabilis, it's virtually impossible to get out of the water because as soon as you get close to the edge, you get kicked backwards back into the water. The same applies for things that you should be able to jump up onto.