View Full Version : Faction modifier help
Gossamer
04-23-2004, 08:17 AM
I have a list of faction modifiers but there are a few missing from the list and were unknown at the time. Has anyone figured these out yet?
mod_r108
mod_r120
mod_r128
mod_r130
mod_r161
Thanks in advance!
RexChaos
04-23-2004, 08:54 AM
modifiers for those races...
race 108, 120, 128, 130, and 161
for example
mod_r108 -100 (this race has a -100 to faction with this mob)
mod_r120 0 (this race has no modifier with this mob)
mod_r128 500 (this race has a positive 500 modifier with this mob)
If you're unsure of the races that go with those numbers, just leave it at 0 to be on the safe side.
Gossamer
04-23-2004, 09:08 AM
OK! Thanks for the info!
Gossamer
04-23-2004, 10:07 AM
Hmmm. Take a look at this...
http://www.eqemulator.net/forums/viewtopic.php?t=12613&highlight=faction+modifier
According to his modifier list, it shows different values for the races than what the actual values are. Most are correct, but it starts to stray a bit. Makes me believe there may be a different code for the modifiers.
Thoughts?
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.