inkubus
04-24-2004, 07:05 AM
Hi, i wondered if this was related to a particular server at first but now after seeing it on 3 since version 5.5 I thought i'd post to warn other people.
From the information I had read the npcspawn command was for the following uses:
npcspawn create - creates an npc_type in the npc_type table
npcspawn add - adds an npc_type to the spawn2/spawnentries/spawngroup table
From what i've tested: npcspawn create often adds an npc_type to the npc_type table and spawn tables. Which begs the question why use npcspawn add.
npcspawn add - this does not always add npcs for some reason. Usually when working with npcs already in the npc_types table that have been #npctypespawn.
Can someone please look over this as we're having alot of problems. Dupes are serious issues and it's easy to add a grid to the wrong npc and have the dupe removed accidentally with the grid.
Thanks
Michael
From the information I had read the npcspawn command was for the following uses:
npcspawn create - creates an npc_type in the npc_type table
npcspawn add - adds an npc_type to the spawn2/spawnentries/spawngroup table
From what i've tested: npcspawn create often adds an npc_type to the npc_type table and spawn tables. Which begs the question why use npcspawn add.
npcspawn add - this does not always add npcs for some reason. Usually when working with npcs already in the npc_types table that have been #npctypespawn.
Can someone please look over this as we're having alot of problems. Dupes are serious issues and it's easy to add a grid to the wrong npc and have the dupe removed accidentally with the grid.
Thanks
Michael