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View Full Version : Mob aggro...


MindMage
04-24-2004, 07:36 AM
I get mobs aggroing through walls a lot, especially in places like The Warrens. What database should I edit to change this? and any idea what the code would be?

Also, I noticed that Fungi Tunics regent effect does not seem to stack with racial (troll / iksar) regen.

MindMage

Gossamer
04-26-2004, 08:13 AM
Aggro through walls can not be avoided with the current code, as I understand it. They would have to make pathing for each dungeon for the mobs to follow to prevent them from running through the walls/floors/ceilings.

sandy
04-26-2004, 09:23 AM
no there is a bug in yell help it seems too
they aggro between walls yes but you can aggro the whole dungeon when you aggro just one monster =(
it happens for me in codecay since emu 5.6
i aggro and 30 monsters come from everywhere ...

govtcheeze
04-26-2004, 10:53 AM
http://www.eqemulator.net/forums/viewtopic.php?t=14018

I know a few people have looked at it, but as of yet there is no fix. I actually set all of my mobs to faction = 0 due to the dungeons being unplayable...this does not affect your gaining and losing faction, but it does stop the crazy trains.

MindMage
04-26-2004, 10:57 AM
What is the tagline or code I need to change all mobs to 0 faction?

MindMage

govtcheeze
04-26-2004, 11:30 AM
Oops it is the npc_faction table:

UPDATE npc_faction SET primaryfaction = 0;