WildcardX
04-25-2004, 07:57 AM
Hey all! I'm excited!
I have vex thal spawn and pathing data and I sourced it into my previously empty vex thal zone on my test server and after a quick reboot of the world, I logged back in and I have a fully populated vex thal, minus a couple named spawns because the were down when i captured my data. The spawn locations look 100% what they are suppose to be and the pathing looks good to. The only issues I am having is I need to set faction, which isnt that big a deal and can be done easily. I also still need to set loot, also easy to do. But there is a problem with the teleporting in my vex thal zone. when i click on the orb after the second diablo named to click up to the next level, nothing happens. I have never done anythign with teleporting, but i did parse out the teleporting data to my servers db, but I'm puizzled why it isnt working... Any ideas?
Also, i tried to redo my kael zone, except my server had kael spawn information as it was TCSWorld alpha 2 DB, but when I added my captured data to it, it resulted in dublicate spawns (easy to fix i think) but it also created anomolies where instead of one low level guard spawning, like 6 to 10 high level guardians would spawn on top of it. Not sure why thsat was happening and then the pathing info added to previously existing giants would cause those giants to try and walk thru walls, but the giants that were "inserted" with fresh info pathed like I would have expected. I'm thinking of just dumping all my npc_types and spawn data and so i can have empty zones like I had with Vex Thal and then just adding my captured data like I did with Vex Thal as that seems to work great. Any advice?
I have vex thal spawn and pathing data and I sourced it into my previously empty vex thal zone on my test server and after a quick reboot of the world, I logged back in and I have a fully populated vex thal, minus a couple named spawns because the were down when i captured my data. The spawn locations look 100% what they are suppose to be and the pathing looks good to. The only issues I am having is I need to set faction, which isnt that big a deal and can be done easily. I also still need to set loot, also easy to do. But there is a problem with the teleporting in my vex thal zone. when i click on the orb after the second diablo named to click up to the next level, nothing happens. I have never done anythign with teleporting, but i did parse out the teleporting data to my servers db, but I'm puizzled why it isnt working... Any ideas?
Also, i tried to redo my kael zone, except my server had kael spawn information as it was TCSWorld alpha 2 DB, but when I added my captured data to it, it resulted in dublicate spawns (easy to fix i think) but it also created anomolies where instead of one low level guard spawning, like 6 to 10 high level guardians would spawn on top of it. Not sure why thsat was happening and then the pathing info added to previously existing giants would cause those giants to try and walk thru walls, but the giants that were "inserted" with fresh info pathed like I would have expected. I'm thinking of just dumping all my npc_types and spawn data and so i can have empty zones like I had with Vex Thal and then just adding my captured data like I did with Vex Thal as that seems to work great. Any advice?