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View Full Version : Please explain to me why #goto x,y,z doesnt work?


petersonz
04-29-2004, 11:44 PM
Im getting stuck under the world, inside guide boxes, and in walls, and

#goto x,y,z or #goto x y z

isnt working. All it does is drop me in the same place i was already.

Very Frustrating


TIA

petersonz
04-29-2004, 11:50 PM
Also #zone x y z doesnt work either :(

Destavator
04-30-2004, 12:35 AM
the #zone command is used to get to another zone

usage :

#zone cshome (f.e.)

usually you need adminrights ( to be a GM f.e) on the server

animepimp
04-30-2004, 12:46 AM
Since you have access to #goto try targeting a mob with /assist or /target and then #goto without coordinates takes you to your target.

petersonz
04-30-2004, 01:18 AM
#goto with a target works fine.

#goto 0 0 0
#goto 1000 -413 98

etc

dont work in some zones.

It seems that all zones you can see a sky in, the #goto x y z command works.

Zones that dont have a visible sky like Skyshrine, Plane of Hate, etc, #goto x y z doesnt work. It simply stops at the first obstacle and drops you down.

I made the mistake of applying myra's db to the MW055 db and it messes up the doors. You get double doors and some clickable zone events dont work because of double objects and the one you need to click you cant touch because of overlap.

Destavator
04-30-2004, 01:20 AM
#goto x y z works fine for me in every zone, no matter if visible sky or not

gthang187
04-30-2004, 03:22 AM
When i get stuck in a zone i just type #zone zonename atleast thats what i use to do untill the minilogin for 5.7dr2 comes out i cant play :(

Gonkers
04-30-2004, 03:49 AM
Let's say a location in Everquest is -15.00, 25.10, 9.00

So you end up typing #goto -15.00 25.10 9.00

Now the trick is to flip around the first and second number so you appear in the correct place.

For example

#goto 25.10 -15.00 9.00

If you're using #zone cshome <loc> you would do

#zone cshome -15.00 25.10 9.00

Cripp
04-30-2004, 07:54 AM
eqemu = x y z
everquest = y x z

diesalot
05-01-2004, 07:05 AM
eq = x y z
EqEmU = y x z

Could just do #loc and solve the whole issue.

Snappy
05-02-2004, 04:51 PM
lol it can be frustrating... but the last two posts are correct... in live the /loc returns your location in y x z format. it is the same in eqemu. i have tested this in the live game and then doing the same in eqemu.
one wonders why sony/verrant would reverse the first two coords.. maybe to ... well who knows..
have fun

petersonz
05-02-2004, 11:26 PM
:)