View Full Version : Adding Objects
Destavator
04-30-2004, 11:32 AM
Is there any way to add objects into the Zones ? Like TP Stones, or the moveable wings of the windmill for example ? If yes, how could i add them ?
To add "little objects" (Object that can be weilded), spawn them in your DB (Forge, ...), its the OBJECT field in your DB.
To add "big obects", edit zone with Windcatcher software, OpenZone.
wize_one
05-01-2004, 12:27 AM
hehe i just want to know how to get the wheel in akanon to spin all the time without having to click it..8)
Destavator
05-01-2004, 04:15 AM
Well you dont know what i really need.... i dont want to create anything new and add it to the zone... i want to add the original EQ Objects to be added into the zone, like the following (collected with packet collector)
{ 'Index'=>11, 'Type'=>58, 'Name'=>'POTRANCOD500',
'Location'=>[1888.217407, -1093.798218, -894.521973, 437.183472, 0.000000]},
U_24: 100, U_28: 0, State: 00 (00), U_30-3C: 19 0 0 0
This should add the Object that is used to be the entrance to CoD.
Destavator
05-02-2004, 09:14 PM
So, noone can help me in this ? I can remember, this has worked long ago in old versions of EQEmu allready...
melquiades
05-02-2004, 10:20 PM
the object table in the DB.
Destavator
05-02-2004, 10:49 PM
Well, i know about this table, but i have colums in the Original collected Data, that not show up in the Database, and i have tried to implement it in using this Table and entering the correct Data collected from LIVE EQ. The Problem is, there is an Object there now, just it looks like a dropped item =(
wize_one
05-03-2004, 08:05 AM
try looking at the doors table.
cofruben
05-03-2004, 08:14 AM
yes,look for nexus pot stone for example,in doors DB
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.