PDA

View Full Version : Variables.Expansions


codemonkey
05-10-2004, 05:08 AM
Dumb (or maybe not so dumb) question.

The variables table has "Expansions" record which currently reads "63". I'm assuming this is all expansions, and a value that is sent to the client upon connect so it knows which expansions you have registered, etc.

Does anyone know the particular values to put in this field to have:

No expansions (old world only)
Kunark Only
Kunark + Velious
Kunark + Velious + PoP
Kunark + Velious + PoP + GoD ?


I have a feeling this also affects which race / class combinations the client lets you select upon character creation, but I could be wrong.

animepimp
05-10-2004, 07:10 AM
This deos effect what races and classes are available to the client adn what expansions they are allowed to use. 255 allows everyting up through GoD. No idea for the other combinations, but I think each bit in the number represents one expansion.

mikenune
05-10-2004, 07:20 AM
Don't know for sure, but if I had to guess, I'd go with:

Orig = 0 (0000000)
RoK = 1 (0000001)
SoV = 2 (0000010)
SoL = 4 (0000100)
PoP = 8 (0001000)
LoY = 16 (0010000)
LDoN = 32 (0100000)
GoD = 64 (1000000)

animepimp
05-10-2004, 07:33 AM
That is off by one since with GoD its 255. So I'd guess that Original is 1 for some reason and jsut bump all the numbers down by one with GoD being 128. I wonder what would happen if you tried say 254, everything but the original? Could be interesting to turn off the original stuff if its possible.

codemonkey
05-10-2004, 09:27 AM
edit:

tried it out last night. Seems like using 0 or 1 (i forget atm) disables VahShir but enables Iksar. i'll test it out a little more and post findings, but I'm thinking we're off on the 1,2,4,8,16 values.