govtcheeze
05-22-2004, 07:58 PM
Requires mysql and php...this was developed in Redhat 9, your milage may vary.
Usage:
index.php?char=govtcheeze
Be sure to add your information into the php file, such as DB name, username, password, etc.
Steps to install:
1) Download the rar file here (http://peqserver.com/govtcheeze/v0.3_govtcheeze_magelo_clone.rar).
2) Unzip everything to your web server's directory
3) Set up your database information in the index.php file
4) Source in items.sql
5) Run profile.php (see above for syntax)
Plans for future releases:
- working coin figures (cannot figure it out, yet ...)
- AAs once working inside eqemu
- HP regen
Current limitations:
- AC not quite figured correctly...formulas I got from eqemu source not quite accurate
- resists need tweaking
Please report any questions / found bugs in this thread.
Please note that I only run a minilogin, and have no real use for this so its pretty plain...just something I thought would be fun to develop :) Someone in #npcmovdb was asking me how to work with the binary character_.profile column for this purpose, but I do not think they ever got around to finishing their project. Kudos to them for giving me the idea for this. Also note I use Zend for developing, so reading this in notepad or VI will likely produce madness.
v0.3 Screenshot:
http://govtcheeze.eqemulator.net/download/profileSS.jpg
Changelog:
2004.06.13 - Sotonin
-----------------------
-Converted govtcheeze's bank, faction and backpack windows to draggable format
-Fixed item stats window to scroll vertically if the data was too long for the window.
2004.06.08 - govtcheeze
-----------------------
* inventory and bank slots now show items and contents of bags
* added faction window
5.27.04 ~changes
---------------------
-Fixed name bug with mozilla that cause un-natural stretching of window. related to $firstName and
$lastName strings
-Converted skills panel to include a scrolling panel instead of stretching out when the player had many many skills
-Re-hauled the entire look of the program. Now windows are draggable and user can show/hide them at will
-Fixed a few peeves of mine, some off-text and other visual descrepencies.
Usage:
index.php?char=govtcheeze
Be sure to add your information into the php file, such as DB name, username, password, etc.
Steps to install:
1) Download the rar file here (http://peqserver.com/govtcheeze/v0.3_govtcheeze_magelo_clone.rar).
2) Unzip everything to your web server's directory
3) Set up your database information in the index.php file
4) Source in items.sql
5) Run profile.php (see above for syntax)
Plans for future releases:
- working coin figures (cannot figure it out, yet ...)
- AAs once working inside eqemu
- HP regen
Current limitations:
- AC not quite figured correctly...formulas I got from eqemu source not quite accurate
- resists need tweaking
Please report any questions / found bugs in this thread.
Please note that I only run a minilogin, and have no real use for this so its pretty plain...just something I thought would be fun to develop :) Someone in #npcmovdb was asking me how to work with the binary character_.profile column for this purpose, but I do not think they ever got around to finishing their project. Kudos to them for giving me the idea for this. Also note I use Zend for developing, so reading this in notepad or VI will likely produce madness.
v0.3 Screenshot:
http://govtcheeze.eqemulator.net/download/profileSS.jpg
Changelog:
2004.06.13 - Sotonin
-----------------------
-Converted govtcheeze's bank, faction and backpack windows to draggable format
-Fixed item stats window to scroll vertically if the data was too long for the window.
2004.06.08 - govtcheeze
-----------------------
* inventory and bank slots now show items and contents of bags
* added faction window
5.27.04 ~changes
---------------------
-Fixed name bug with mozilla that cause un-natural stretching of window. related to $firstName and
$lastName strings
-Converted skills panel to include a scrolling panel instead of stretching out when the player had many many skills
-Re-hauled the entire look of the program. Now windows are draggable and user can show/hide them at will
-Fixed a few peeves of mine, some off-text and other visual descrepencies.