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View Full Version : I'll probly get flamed for this, but


mwmdragon
06-01-2004, 04:54 AM
This is just an idea.

Why don't the EQEmu team stop trying to keep up with live because all it does is break stuff.

We can all have 2 EQ folders one for real Online play and one for EQEmu play.

If they pick a patch (Say, the last patch) and only work on getting everything to work with it. Make a final 8.0 version where they put all thier time and effort into making a fully playable emulator then we could spend more of our time playing, modding, grouping instead of updating our databases, loosing use of certain things not having a regular server to keep the same character moving up the chain of level, having th elogin break all the time by us patching.


It would make a ton of sence to just say, STOP !! From this patch on do not patch again. Keep these files in a safe place. In a year we will all be playing EQ like no bodies business. Tons of custon content and a steady play area.

It gives everyone a fine point to work towards as well as aim for. If v8.0 was going to be the final "patched" model of the EQEmu even though you would still work on it to get the bugs out ect. It would be a step ahead of where we are now.

I can log on to any server now, but what is the point either everything changes or we move onto a new database, or the character info changes and we need to have a server wipe.


Well thats my 2 Cents.

Swampdog
06-01-2004, 05:01 AM
I think some of the server ops seem to be doing this. Winters Roar for one seems to be locked into a certain patch date and they seem to have a pretty solid user count. I think others are keeping up with live because they don't have a solid established user base yet and keeping up with the current patch helps to grab some of the new eqemu users. If eqemu was to lock into a certain patch, they would have to either concede that once they freeze they will never be able to take on new users who have patched or start offering the files for that patch which would be considered distributing warez. I think that is probably the main reason they keep up with the patches. :)

Richardo
06-01-2004, 05:07 AM
1>) We could offer a patcher like Winterroar does, unless thats considered Warez.

mwmdragon
06-01-2004, 05:08 AM
But it is not warez.

I downloaded the files right off of sonys ftp

Please do not ban me for Warez. If this link is considered warez please remove it from my post.

I am just giving people the link sony has publicly listed on the internet. They don't care about the file as you need a CD Key to play onthier servers.

I had the link here but it said (I am really that stupid) for some reason.

It was right off of sonys ftp

animepimp
06-01-2004, 05:09 AM
Its definitely against the rules here to have a patcher like WR does, but since they do it on their own site and everything I guess its acceptable but its definitely not something this site would do its up to individual servers.

Fajo
06-01-2004, 05:29 AM
A nother resion is to PACKETCOLLECT u have to stay with live same op codes or nothing would work if thay did not stay with live EQ would be stuck in a enddless loop of broke shit becuse we could not packet collect the correct op codes or collect the database to work right hence MUST STAY with live

Pyrix
06-01-2004, 05:32 AM
Ok I totally share your opinion , but wtf do u wanna do with the ppl who start using eqemu.
I also started 2 weeks ago and got nothing to work.

mwmdragon
06-01-2004, 05:40 AM
I now packet collecting helps fill the database but we can do all that by hand if we really had to. With all the people working on databases now we could have the entire contents of all the Alakazam EQ information sites done in no time. Thats how i did my first database. All by hand using MySQLFront and an item editor that was packaged with EQEmu.

Added a poll to this thread just to see what people think.

I'm not fighting my point, just adding to it.

RexChaos
06-01-2004, 06:04 AM
Patches smatches....just get a solid thing running and split another team onto the patch stuff. As it is now it's like trying to run up hill in a mudslide... with SOE's new clipping... scary huh?

Pyrix
06-01-2004, 06:35 AM
I think the main prob are the user.
I dont mean because they patch and patch ....

Many got a stable version running with a great (selfmade , edited ) db cool quests , items , mobs , npc , new zones .....

But thats it. They use their minilogin and do on their own.
We should all share everything working we got.
Some already fixed 5.7 DR-4 29.05 CVS .
But do they share it ?
No .

If more ppl would help with the databases and coding world etc. the whole process will last less time!

x-scythe
06-01-2004, 07:15 AM
i believe once EQ2 comes out sony is going to stop making expansions for EQ, but you know that prolly wont happen anyways :P they are expansion happy :wink:

Virus11
06-01-2004, 07:19 AM
About Winter's Roar,

It is hosted on their server, so EQEMu has no responsibility towards it. I think thats how it works :-/

Jerrysn
06-02-2004, 08:20 AM
This is just an idea.

Why don't the EQEmu team stop trying to keep up with live because all it does is break stuff.



LOL I believe it's completely ridiculous. I've played EQEmu, and had fun, but I don't have the time to constantly fiddle with the files to keep it working, esp. with just a dialup connection.

As smart and talented as the devs are, I seriously question their judgment.

Am I wrong, or is the only thing really needed to make an EQ clone is a graphics engine? (Note: NOT an emulator, but a clone)

-Jerry

wdrng123
06-02-2004, 06:07 PM
I think it would be nice to have a set stable version created, but I don't think it's feasible.

The packet collecting is used for more then just the database. I could be wrong but I believe it's also used to collect data that also helps in coding.
Plus, any new people to the eqemu scene would be screwed since they wouldn't be able to get the eq game folder from whenever the dev's stopped eqemu at.

It would be a nice idea to have a set version to work against, but I don't think it'd fly.

Wiz
06-02-2004, 06:25 PM
About Winter's Roar,

It is hosted on their server, so EQEMu has no responsibility towards it. I think thats how it works :-/

Pretty much.

Distroing those files technically isn't illegal, but since it's not in line with EQemu rules we only do it on our site, and don't boast it or provide links here.

So if there's any repercussions somehow they will be aimed at us, not at EQemu.

bigmike85
06-02-2004, 11:35 PM
i believe once EQ2 comes out sony is going to stop making expansions for EQ, but you know that prolly wont happen anyways they are expansion happy

I dont believe that for on minute. lol There are tons of people whom will not want to make the switch from eq to eq2 ans sony will do all that it can to keep these people pleased with new updates and whatnot. As far as I know, everquest will still run as a parallel universe to eq2...

mwmdragon
06-03-2004, 03:28 AM
I would be more than happy to make a custom patcher like winters roar if the Devteam stoped on one set of files. That way new or old players could patch to the right file set to play eqemu.

Yeormom
06-03-2004, 04:32 AM
Winter's Roar patcher doesn't update your client to Sony's client side verison they are on anyway, just the specialized files they modified themselves if I remember right.

Swampdog
06-03-2004, 04:41 AM
You might wanna run it again. There are a couple of non-custom files it distributes as well if memory serves me. I think Wiz even commented about their only distributing it from their site so if any fallout occurs because of it that WR would take it and keep it away from the eqemu project.

animepimp
06-03-2004, 04:55 AM
Yeah it patches all the custom files as wel as all the exes and dlls. If it didn't there would be no way new players can get on since the patch its compatible with was from Febuary.

Wiz
06-04-2004, 11:48 PM
We're essentially holding for the DX9 engine to be fixed, that's why we have a version freeze. We're a serious server with active raiders, and the issues the DX9 engine creates in many ways hit against raids (collision/texture lag).