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View Full Version : Not being able to Log in as a GM with #gm on set


Dspirit
06-08-2004, 02:37 PM
i was having this problem pretty bad for awhile if i set #gm on in game and happened to be unlucky enough to go ld. I would then not be able to log back in. i did this and now i can log in with a gm chars i couldn't before but beware dunno if this has bad side effects.

i read the unknown opcode's i was getting in the window and one happened to be the same as CAMP. so as we know a GM has no count down timer(maybe why you instantly get "disconnected" and window doesn't report player as LD but as Disconnected) i basically removed the OP_Camp code well commented it out and also commented out the opcode entry in eq_opcode.h. before you say it i tested Camping to log out and it still worked fine. well anyway just posting incase someone having this problem wants to give it a try.


client_process.cpp line 1202 Note i already took out the Gm section of it to see if that would fix it and it didn't. but below is what it looks like pretty much.

case OP_Camp: {
Save();
}
// TODO: Implement camp, LD and all that
// camp_timer->Start(30000);
break;
}

eq_opcode.h line 240

#define OP_Camp 0x012f

Note when i comment these out and i log into my server and run around with #gm on i get a ton of unknown opcode 0x012f errors maybe the patch changed something to that value?

Dspirit
06-08-2004, 02:39 PM
Oh yeah 0x00c3 is the player pressing the sense heading button incase anyone was wondering.

Dspirit
06-09-2004, 11:25 AM
the OP_Camp 0x012f should be changed to OP_Camp 0x01c2 and that should fix any issues for GM's not being able to log in. for some reason if a char(on my server) did #gm on they would go LD and when attempting to connect unknown opcode 0x012f would spam the screen(zone server) once i changed this gm's log in fine i still get the 0x012f spam so not sure what its for.

Scorpious2k
06-09-2004, 01:58 PM
the OP_Camp 0x012f should be changed to OP_Camp 0x01c2 and that should fix any issues for GM's not being able to log in.

That's correct. You may be running an older release. Most of these have been fixed. Check to see if there is a more recent version available from biosprite. I hate to see you wasting your time on the ones that have already been found, since you seem to have a talent for finding these. It would help to have you finding some of those that are still missing.

i still get the 0x012f spam so not sure what its for.

OP_SpawnAppearance - you don't want to miss these. :-)

wize_one
06-09-2004, 06:56 PM
scorp there hasnt been a update since 5-29.. dunno if khuong was asked to hold off till more things were fixed or not..

monalin crusader
06-10-2004, 03:18 AM
Yeah another update would rock seems all the dev people are holding all the op codes to themselves and since the other servers are hardly playable they get all the people. We could always use another release or a post with some of the major fixes.

Jezebell
06-10-2004, 03:41 AM
Yeah another update would rock seems all the dev people are holding all the op codes to themselves and since the other servers are hardly playable they get all the people.

I seriously doubt there is a conspiracy among the Devs to suppress the other serverops so that the Devs can have more people on their servers. Thats ridiculous.

Scorpious2k
06-10-2004, 06:24 AM
I talked to khuong and he said he would be dumping cvs later today.

animepimp
06-10-2004, 01:31 PM
Yeah, the devs test the changes for at least 24 hours on their server to make sure it works so it won't crash for everyone since what we have now is better than nothing at all. And then they upload to CVS which only gets dumped every week or so. The process is about as efficient as it can be while still ensuring a good margin of safety against releasing bad code. And this process gets harder because a lot of the devs, like Scorp2k, run custom servers so the code changes they make and test then have to be extracted from their custom code and merged with the standard code and then tested more to make sure the merge didn't cause problems, so its understandable that new code takes a while to get finalised and put out.