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Fajo
06-17-2004, 06:35 PM
http://www.eqemulator.net/forums/viewtopic.php?t=15650

sotonin
06-18-2004, 08:20 AM
Hehe. i don't wanna flame ya, but check your spelling man, hard on my brain reading this. =D

aendaar
06-18-2004, 11:26 AM
YOU sir, are a god.

Ligerous
06-18-2004, 12:21 PM
It's a little bit tricky on how to setup the database to work with the binaries.

First source in the MW_057DR2_alpha.sql in yout sql database

Then you need to source in itemtablechanges.sql

Now you need to add a table, in the sql menu type this exactly: ALTER TABLE items ADD unknown008 INT(11) DEFAULT "0" NOT NULL;

Now you need to add another table that will allow the npc's to spawn, type this exactly:
ALTER TABLE npc_types ADD AC smallint(5) not null default 0;

Setup your .bat file and LoginServer file and such and then run your World and .bat file!

Have Fun!

devn00b
06-20-2004, 05:19 AM
By you releasing the binary's YOU get to answer ANY/ALL support questions related to them. EQEMu devs/helpers offer no help in binaries passed arround by other people. And is generaly NOT a good idea to run any binary not given out by a developer.


As i posted elsewhere.

Fajo
06-20-2004, 12:27 PM
And as I said if thay want support for a DR release from a Dev/Helper or my self thay know were thay can go shove it =P so no noob questions how to run this To me or to a Dev

astonerii
06-21-2004, 05:13 AM
I was wondering where the trainers were hiding? I always thought that "Trueshot" was a ranger trainer.

rizzen04
06-21-2004, 05:17 AM
I was wondering where the trainers were hiding? I always thought that "Trueshot" was a ranger trainer.

on the new version of the database not all the trainers are flagged as such and so not all of them currently work. There is a fix that was posted that fixes some of them but not all. I belive it was said that in the next release that would be fixed.

gardengnome920
06-21-2004, 07:18 AM
thank you so much... I was getting mad compile errors when I was trying and I was about to give up when I saw your post... just a general question, does anyone using this have a link to an addon that makes mob's move? all my mobs are stationary, and I'm not sure if I need a specific addon that will work with this binary, or if they will all work. if anyone using this has successfully made one work could you post the link please? Also three other problems I had with the directions in this thread.
1. Raid mobs seem to have a pitiful amount of HP, (I soloed Rallos Zek and he only seemed to have about 20k hp).
2. As posted elsewhere on the board trainers aren't working, does anyone have a solution that works?
3. Lastly all merchants are empty... do I need to download another database to spawn them with the items they would normally sell?

Any help is greatly appreciated, thank you.

animepimp
06-21-2004, 03:16 PM
You don't need to change any code to make mobs move, you jsut need to download a database that has movements built in for the mobs. Check the world building forum for a list of DBs and info about them.

Virus11
06-21-2004, 04:54 PM
The current TC's My World has moving mobs in it. It is setup for 0.5.7-DR2, so their are some changes you need to make.