sotonin
07-20-2004, 07:19 AM
We immediatly noticed that after giving mobs AC on our server there was a LOT more missing during combat.
This concerns me because in EQLive, AC affects damage mitigation only. If a uber mob has extremely high ac you will simply hit them for 1dmg each time. You won't miss entirely. Misses on the other hand are determined by weapon skill and level difference of you and the mob.
At least this is the trend I always noticed.
The second issues, If a player gets disconnected or locks up. They are not able to log on immediately. It usually takes up to 5-10 minutes before they can. Sometimes i get bugged and have to reboot the server to get back on. While other times moving my character to another zone solves it.
Basically what happens is when they get to server select and click the enter our server, it gives a client crash error and exits the client.
My thoughts on this is that it is the EQEMU's version of the eqlive error message that says "Sorry you currently have an active character on this server and must wait" ... Although it doesn't say this.
If this is the case is there any way to properly disconnect LD players so they dont hang in game for long, or at all. Because sometimes i'm assuming characters can get bugged and stay in game after a disconnect for indefinate time.
This concerns me because in EQLive, AC affects damage mitigation only. If a uber mob has extremely high ac you will simply hit them for 1dmg each time. You won't miss entirely. Misses on the other hand are determined by weapon skill and level difference of you and the mob.
At least this is the trend I always noticed.
The second issues, If a player gets disconnected or locks up. They are not able to log on immediately. It usually takes up to 5-10 minutes before they can. Sometimes i get bugged and have to reboot the server to get back on. While other times moving my character to another zone solves it.
Basically what happens is when they get to server select and click the enter our server, it gives a client crash error and exits the client.
My thoughts on this is that it is the EQEMU's version of the eqlive error message that says "Sorry you currently have an active character on this server and must wait" ... Although it doesn't say this.
If this is the case is there any way to properly disconnect LD players so they dont hang in game for long, or at all. Because sometimes i'm assuming characters can get bugged and stay in game after a disconnect for indefinate time.