Windcatcher
07-31-2004, 04:31 PM
These two changes should make creating zones (especially dungeons) a lot quicker:
1. In the main 3D disiplay, you can now click on any object to select it.
2. After you've clicked on an object, if it is a mesh object (placed from the mesh library), you can drag that object to move it around. Just like in Dungeon Builder, dragging a mesh object only moves it in the X and Y directions, while holding the Shift key down while dragging only moves it up and down. I'm limiting this to mesh objects because otherwise it would be too easy to move the entire ground mesh (or parts of grouped objects) and that would be just too easy to screw yourself up.
You can get OpenZone 4.5 here: http://sourceforge.net/project/showfiles.php?group_id=41381&package_id=34673
I'd appreciate any feedback you might like to share.
Happy zone building,
WC
1. In the main 3D disiplay, you can now click on any object to select it.
2. After you've clicked on an object, if it is a mesh object (placed from the mesh library), you can drag that object to move it around. Just like in Dungeon Builder, dragging a mesh object only moves it in the X and Y directions, while holding the Shift key down while dragging only moves it up and down. I'm limiting this to mesh objects because otherwise it would be too easy to move the entire ground mesh (or parts of grouped objects) and that would be just too easy to screw yourself up.
You can get OpenZone 4.5 here: http://sourceforge.net/project/showfiles.php?group_id=41381&package_id=34673
I'd appreciate any feedback you might like to share.
Happy zone building,
WC