jd255
08-01-2004, 01:30 PM
in classes.cpp in GetEQClassName insert after beastlord but before banker
case BERSERKER:
if (level >= 65)
return "Fury";
else if (level >= 60)
return "Rager";
else if (level >= 55)
return "Vehement";
else if (level >= 51)
return "Brawler";
else
return "Berserker";
down further after BEASTLORDGM but before MERCHENT
case BERSERKERGM:
return "Berserker Guildmaster";
still in the same file classes.cpp GetArrayEQClass insert the following after return BEASTLORD; and before default:
case BERSERKER:
return BERSERKER;
in classes.h after #define BEASTLORDGM 34 but before #define BANKER 40 insert
#define BERSERKERGM 35
this updates berserkergm's from unknownclass to the right name.
case BERSERKER:
if (level >= 65)
return "Fury";
else if (level >= 60)
return "Rager";
else if (level >= 55)
return "Vehement";
else if (level >= 51)
return "Brawler";
else
return "Berserker";
down further after BEASTLORDGM but before MERCHENT
case BERSERKERGM:
return "Berserker Guildmaster";
still in the same file classes.cpp GetArrayEQClass insert the following after return BEASTLORD; and before default:
case BERSERKER:
return BERSERKER;
in classes.h after #define BEASTLORDGM 34 but before #define BANKER 40 insert
#define BERSERKERGM 35
this updates berserkergm's from unknownclass to the right name.