Scorpious2k
09-10-2004, 05:03 AM
I've given a few teases about a way to play and level on the server without ever fighting and killing a single mob! It's ready and will begin running on the Scorpious2k Server this weekend. Here is what it's all about.
Basically, a player can choose to be a business person. They can start a business and level using platinum pieces as expirience points. The term for these people is "player merchant". To become a player merchant, they use the #becomemerchant command. There is no way to change back, so care should be taken in making this decision.
As a player merchant, you have access to the #merchant (or #m) command. This command gives you the ability to BUY AND MANAGE NPC MERCHANTS. The first one is free, after that the cost is based on the total cost of the NPC's inventory and your charisma. The more charming you are, the cheaper it is to get them to work for you. Once you own a merchant, you get half of the money they make in sales and one third of the money they pay out when they buy from a player.
A player merchant has the ability to adjust the prices his NPC merchants charge by a percentage, giving them the ability to lower them to compete with others or raise them to maximize income. The adjustment range is from 60% to 5000% of the going prices. Player merchants have no control over the price the merchant pays for items sold to it by players, can not lower prices below the buy back price, and can not sell anything to their own merchants. This avoids potential exploits and keeps things fair.
It is possible for a player merchant to transfer ownership of an NPC merchant to another player so they can make trades or sell them directly. Yes, this also means they can give one to a friend or to another of their characters.
A player merchant has to make his rounds, and collect this money from his merchants periodically. The collected money accumulates in the player's money, and using the #merchant exp command, they can convert that cash to exp or use it to buy more merchants. The amount of exp you get for each platinum is based on your charisma and intelligence (important for any business person) and on your level.
They can also make things using trade skills and sell them, using that cash as exp. A combination of the two might involve buying an NPC merchant that sells the things needed for the trade skill, allowing them to buy supplies at wholesale and increasing their profits. Or they could own NPC merchants and do trade skills making money from both.
Another option might be to set up shop. Wait on customers yourself, buying items for the customer from one or more of your NPC merchants and selling to the player directly.
One important thing to note about player merchants is that, while they CAN fight and kill mobs, they DO NOT receive any exp for a kill. They can loot items off the corpse and sell them. Any platinum the player merchant gets, no matter how they get it, can be converted to exp. This includes picking pockets when that is working. :o
The #merchant commands are:
#merchant buy - buy targetted NPC merchant
#merchant xfer - transfer ownership of targetted NPC merchant to another player or just get rid of it
#merchant sales - shows sales and other info about targetted NPC merchant
#merchant stats - shows detail list of your NPC merchants
#merchant price - adjusts prices by percentage on targetted NPC merchant
#merchant collect - collect sales revenue from targetted NPC merchant
#merchant exp - convert specified amount of platinum to expirience points
That's about it. In a way, we have added a variation of the game Monopoly to EQ. I hope it is a fun addition.
Basically, a player can choose to be a business person. They can start a business and level using platinum pieces as expirience points. The term for these people is "player merchant". To become a player merchant, they use the #becomemerchant command. There is no way to change back, so care should be taken in making this decision.
As a player merchant, you have access to the #merchant (or #m) command. This command gives you the ability to BUY AND MANAGE NPC MERCHANTS. The first one is free, after that the cost is based on the total cost of the NPC's inventory and your charisma. The more charming you are, the cheaper it is to get them to work for you. Once you own a merchant, you get half of the money they make in sales and one third of the money they pay out when they buy from a player.
A player merchant has the ability to adjust the prices his NPC merchants charge by a percentage, giving them the ability to lower them to compete with others or raise them to maximize income. The adjustment range is from 60% to 5000% of the going prices. Player merchants have no control over the price the merchant pays for items sold to it by players, can not lower prices below the buy back price, and can not sell anything to their own merchants. This avoids potential exploits and keeps things fair.
It is possible for a player merchant to transfer ownership of an NPC merchant to another player so they can make trades or sell them directly. Yes, this also means they can give one to a friend or to another of their characters.
A player merchant has to make his rounds, and collect this money from his merchants periodically. The collected money accumulates in the player's money, and using the #merchant exp command, they can convert that cash to exp or use it to buy more merchants. The amount of exp you get for each platinum is based on your charisma and intelligence (important for any business person) and on your level.
They can also make things using trade skills and sell them, using that cash as exp. A combination of the two might involve buying an NPC merchant that sells the things needed for the trade skill, allowing them to buy supplies at wholesale and increasing their profits. Or they could own NPC merchants and do trade skills making money from both.
Another option might be to set up shop. Wait on customers yourself, buying items for the customer from one or more of your NPC merchants and selling to the player directly.
One important thing to note about player merchants is that, while they CAN fight and kill mobs, they DO NOT receive any exp for a kill. They can loot items off the corpse and sell them. Any platinum the player merchant gets, no matter how they get it, can be converted to exp. This includes picking pockets when that is working. :o
The #merchant commands are:
#merchant buy - buy targetted NPC merchant
#merchant xfer - transfer ownership of targetted NPC merchant to another player or just get rid of it
#merchant sales - shows sales and other info about targetted NPC merchant
#merchant stats - shows detail list of your NPC merchants
#merchant price - adjusts prices by percentage on targetted NPC merchant
#merchant collect - collect sales revenue from targetted NPC merchant
#merchant exp - convert specified amount of platinum to expirience points
That's about it. In a way, we have added a variation of the game Monopoly to EQ. I hope it is a fun addition.