View Full Version : Fun with boats :)
Malevolent
04-30-2002, 10:24 AM
Some fun I had with boats after I put in some scripting to move them about.
I spawned some orcs on the deck of the sirens bane. I have it set to by default start 4723 as a mob factory. Hence why three popup immediately.
Malevolent
04-30-2002, 10:26 AM
Soon a goblin and their pet skunk jumped aboard the ship!
Malevolent
04-30-2002, 10:27 AM
The orcs huddle to discuss their plan. But the dwarven sailor has come back down from the rigging -- and a nasty surprise is being cooked up by the goblin wizard!
Malevolent
04-30-2002, 10:28 AM
Don't mess with a dwarf's boat.
Malevolent
04-30-2002, 10:29 AM
I set a boat as a mobfactory in erudsxing.
That dragon (601 race: size 50) is going to its master, one of the local ships. It wound up flying just above the deck.
Trumpcard
04-30-2002, 10:43 AM
Your server must be something like 'Bizarro World'
lol... great stuff Mal !
DeletedUser
04-30-2002, 11:02 AM
Im curious, were you casting the AE against the NPC's? Because in a way, its disabled... Trying to find a solution to the point where zone wide AE's won't cast on all NPC's (which obviousely causes mass disconnections)
Malevolent
04-30-2002, 12:41 PM
Not I. The goblin wizard was.
DeletedUser
04-30-2002, 12:57 PM
Hmm... must be a faction thing
ice^storm
05-01-2002, 02:29 AM
Very nice man, how long does it usually take you to make these scripts? :)
Malevolent
05-01-2002, 02:41 AM
Scripting the boat around took me a little under a minute or so. Just a matter of using #loc on myself as I flew around the shore. All the action and mobfactories were not scriped, so that helps quite a bit :)
I have been known to lose track of an hour or more while exploring the locals. ;)
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